Angelo C. Arguson
AssociateData Science and Computer Programming Professor
Manila, Metro Manila · FEU Institute of Technology
Personal Information
Short Biography
🎓 Doctor of Information Technology graduate 💻 Educator 📊 Data Science 🧠 Intelligent Systems 🎮 Game Development 🎓 Thesis Mentorship A dedicated academic and technology professional with a Doctorate in Information Technology, specializing in Data Science, Research Capability Development, Intelligent Systems, and Game Development. I bring a wealth of teaching experience across tertiary, secondary, and primary levels, with a strong foundation in programming education. My tenure at a renowned international British school in Makati refined my global teaching perspective. Previously, I served as Program Coordinator for the Computer Science and Multimedia Arts departments, where I led curriculum development and academic strategy. Passionate about guiding future tech leaders, I focus on empowering students and colleagues through innovative pedagogy and hands-on mentorship.
🛠️ Skills
Web Development
Expert (90%)
Database Management (MySQL & Oracle)
Master (98%)
Software Development
Master (100%)
Java
Expert (90%)
C#
Master (100%)
🎓 Educational Qualification
Doctoral · Jul 2017 - Jul 2023
Doctor of Information Technology
Information Technology · University of the East - Manila
🏆 Honors and Awards
Champion
Best Constructive Reviewer Award
Issued by UiTM Kampus Kuala Terengganu on January 15, 2026
ICoSCi 2026 (Kuala Terengganu, Malaysia)
Champion
Best Presentation
Issued by Ritsumeikan University on December 09, 2025
ICAITE 2025 (Kyoto, Japan)
Champion
Best CS Thesis Mentor
Issued by FEU Institute of Technology on July 17, 2025
TICAP 2025
Champion
Best Presenter (Faculty Research Presentation)
Issued by FEU Institute of Technology on July 08, 2024
iTech 2024
Champion
Best Paper Presentation
Issued by Eudoxia Research University USA on February 07, 2023
Eudoxia Research University USA
📜 Licenses and Certifications
PMI Project Management Ready®
Issued by Project Management Institute on August 09, 2023
View Credential
IC3 GS5 Computing Fundamentals
Issued by IC3 Digital Literacy Certification on January 08, 2022
View Credential👨🏻🏫 Seminars and Trainings
Attendee
Innovation Ownership: AI-Generated Works, Capstone Projects, and the Future of Knowledge Commercialization in Education
Awarded by Educational Innovation and Technology Hub on April 08, 2025
View Credential
Attendee
National Cybersecurity Month: CyberTiwala, CyberHanda, CyberTatag
Awarded by FEU Tech Information Technology Department on November 07, 2024
View Credential
Attendee
ISO 9001:2015 Retooling
Awarded by FEU Tech Quality Assurance Office on October 03, 2024
View Credential
Attendee
Mastering 5S: Enhancing Workplace Efficiency and Organization
Awarded by FEU Tech Quality Assurance Office on September 23, 2024
View Credential
Attendee
AI in the Workplace: Practical Applications for Educators and Associates to Improve Teaching and School Management
Awarded by Educational Innovation and Technology Hub on August 14, 2024
View Credential👥 Organizations and Memberships
2024 8th International Conference on Education and Multimedia Technology - Osaka, Japan
Session Chair · July 29, 2025 - Present
Analytics and AI Association of the Philippines
Member · March 25, 2025 - Present
International Conference on Software and Computer Applications - Bangkok, Thailand
Technical Committee · February 26, 2017 - February 28, 2017
Philippine Society of Information Technology Educators (PSITE) - National Capital Region
Member · April 01, 2012 - Present
Research Publications
Powered by:Conference Paper · 10.1145/3761843.3761888
Factors Influencing C/C++ Intelligent Tutoring System Adoption: An Analysis of Modified Technology Acceptance Model Using Structural Equation ModelingProceedings of the 2025 9th International Conference on Education and Multimedia Technology, (2026), pp. 14-20
This study extended a previous paper that focuses on the acceptability of selected Bachelor of Science in Computer Science (BSCS) and Information Technology (BSIT) students on the use of Intelligent Tutoring System (ITS) as an educational technology tool for C/C++ Programming. A one-shot case study research design was carried out in 5 programming classes taught by the author. A Slovin's formula computation from the population was 35.54. A stratified sampling method was employed with the 4 intervals between students to mitigate bias. The study involved 39 participants, out of which 74.36% were male and 25.64% were female computer science and IT students. Utilizing the Technology Acceptance Model (TAM) as an evaluation tool online enabled importing the dataset into IBM SPSS for finding the correlations and factor loading calculations. Cronbach alpha was conducted by the author with a value of 0.947, which signifies the measure of internal consistency. The seven (7) factors of TAM were analyzed to reveal coefficient values for comparisons and derive their relative implications. Research indicates that every factor significantly influences the acceptance of ITS among BSCS and BSIT students. Interestingly, PerUse→Att has the highest coefficient value (0.883) next in the rank was SocNor→Att by a factor of 0.822 signifying their impact on ITS (Att), leaving SocNor→PerEas ranking last amongst relations with a 0.630 coefficient value. Finally, the results implied CS and IT students are open to the notion of incorporating intelligent teaching tools into their laboratory sessions to supplement their programming activity and increase their efficiency when building console applications.

Conference Paper · 10.1109/ICTKE67052.2025.11274451
Evaluating the Usability of Canvas LMS on PWA and Native Mobile Platforms: A Role-Based Comparison of Student and Teacher Experiences2025 23rd International Conference on ICT and Knowledge Engineering (ICT&KE), (2025), pp. 1-6
This study examines the Canvas’ usability in Learning Management System (LMS) from the perspectives of students and teachers, focusing on experiences across Progressive Web App (PWA) and native mobile platforms. A task-based usability testing approach was employed, combining quantitative measures of task completion and time with qualitative insights from observations and participant feedback. Findings indicate that both platforms supported high task completion, though clear differences emerged in efficiency and feature accessibility. Teachers achieved a 91.7% completion rate on the mobile app compared to 100% on the PWA. The mobile app was faster for grading and assignment creation, while the PWA provided broader feature coverage, particularly for analytics, though some users reported navigation difficulties. For students, performance differences were more pronounced: average task completion time on the PWA was 1.24 minutes compared to 5.72 minutes on the mobile app. Tasks such as replying to announcements and checking grades were completed up to ten times faster on the PWA. Overall, the mobile app demonstrated greater stability and efficiency for routine functions, whereas the PWA offered extended functionality and cross-platform access but with tradeoffs in responsiveness and interface clarity. These results highlight the role of platform choice in shaping user experience and suggest directions for optimizing Canvas LMS for both teaching and learning contexts. By advancing usability in digital learning platforms, this research contributes to Sustainable Development Goal (SDG) 4: Quality Education, while also supporting SDG 9: Industry, Innovation, and Infrastructure through insights on mobile technology design, and SDG 10: Reduced Inequalities by emphasizing accessibility across diverse devices and connectivity conditions.

Conference Paper · 10.1109/ICAITE68636.2025.11442492
Visual Pedagogy in the AI Era: Leveraging NanoBanana for Prompt-to-Image Learning in Higher Education2025 2nd International Conference on Artificial Intelligence and Teacher Education (ICAITE), (2025), pp. 201-206
As generative AI continues to reshape educational landscapes, prompt-to-image technologies offer new possibilities for enhancing visual pedagogy. This study investigates the integration of NanoBanana a lightweight, prompt-driven image generation tool, into higher education settings to support multimodal learning and cognitive scaffolding. Grounded in Dual Coding Theory and Cognitive Load Theory, the research explores how AI-generated visuals derived from student and instructor prompts can improve comprehension, engagement, and retention in complex subjects such as ICT, Game Studies, and Systems Analysis. Using a mixed-methods approach, the study analyzes student performance data, visual rubric evaluations, and qualitative feedback from learners and educators. Findings reveal that NanoBanana-generated images significantly aid in conceptual clarity, reduce extraneous cognitive load, and foster learner autonomy. The paper proposes a practical framework for integrating prompt-to-image tools into curriculum design and instructional workflows, offering actionable insights for educators seeking to advance AI-enhanced teaching practices in line with SDG4 and the evolving demands of the AI era.

Conference Paper · 10.1109/hnicem64917.2024.11258707
Augmentative and Alternative Communication Tutor for Filipino Preschoolers: A Tool for Predicting Rapid Guessing Using Decision Tree2024 IEEE 16th International Conference on Humanoid, Nanotechnology, Information Technology, Communication and Control, Environment, and Management (HNICEM), (2025), pp. 1-6
This study centers on the essential role played by Speech-Language Pathologists (SLPs) in the diagnosis and treatment of speech and language disorders within the Philippines. It underscores the significant difficulties resulting from the limited availability and effectiveness of Augmentative and Alternative Communication (AAC) tools, particularly in the context of the Filipino language. These limitations impede the progress of Filipino children struggling with speech delay disorders. The study aims to develop AAC software integrated with an intelligent tutoring system in Filipino. This innovative approach incorporates Filipino AAC tools such as AAC boards, assessments, client management, and identification of rapidguessing behavior on AAC assessments on different difficulty levels using a decision tree algorithm, providing a structured and personalized therapy approach. The software was evaluated using FURPS with a total of 50 participants, whom are the 30 or 60 % speech-language pathologists, 8 or 16 % Information Technology and Computer Science (IT/CS) professionals, 2 or 4 % CS Professors, and 10 or 20 % Parents/Guardians. The computed Cronbach's alpha (α ) was 0.95 which indicates the FURPS instrument has excellent internal consistency. The grand mean of the software evaluation was rated at 4.63 which highlights the generally positive evaluation of the system. Precision, recall and F1-score assess the model's performance in binary classification. For the class labeled “0,” the model achieved a precision of 0.99, a recall of 1, and an F1 score of 0.99. This indicates that the model has high accuracy in predicting instances belonging to class “0.” For the class labeled “1,” the model achieved a precision of 0.95, a recall of 0.92, and an F1-score of 0.93, indicating slightly lower performance than class “0.” The findings of this study and the developed software have significant implications in the field of AAC. Additionally, this study's contribution serves as a foundation for future advancements in AAC-related technologies, driving innovation and improvement in the field.

Conference Paper · 10.1109/ITIKD63574.2025.11005019
Utilizing Modified Viterbi Algorithm for Religious Text: A Cebuano Part-of-Speech Tagging2024 International Conference on IT Innovation and Knowledge Discovery (ITIKD), (2025), pp. 1-6
Part of speech tagging (POS) is crucial in natural language processing, identifying the grammatical categories of words in sentences. This research highlights the lack of focus on POS tagging for Asian languages, particularly Cebuano. Inadequate research on Cebuano religious text has hindered linguistic documentation and understanding its grammar and vocabulary. This study introduces a Parts-of-Speech Tagging for Cebuano utilizing a Modified Viterbi Algorithm. The researchers also apply a method for handling unfamiliar words. Results indicate that the algorithm performs exceptionally well on a religious text corpus comprising 50,000 datasets, achieving an accuracy of93%,precision of90%, recall of 90. 52%, and an F1-score of92%. These results highlight the algorithm's effectiveness in tackling language challenges within specific genres. Furthermore, the research supports the Sustainable Development Goals (SDGs) by promoting linguistic diversity and advancing inclusive language technologies. The study also provides valuable insights into Cebuano's linguistic characteristics and grammatical structures, laying a solid foundation for future research in natural language processing.