FEU Institute of Technology

Educational Innovation and Technology Hub

Loading...

Beau Gray M. Habal

10 Publications
Evaluating the Usability of Canvas LMS on PWA and Native Mobile Platforms: A Role-Based Comparison of Student and Teacher Experiences

2025 23rd International Conference on ICT and Knowledge Engineering (ICT&KE), (2025), pp. 1-6

Conference Paper | Published: December 9, 2025

View Article
Abstract
This study examines the Canvas’ usability in Learning Management System (LMS) from the perspectives of students and teachers, focusing on experiences across Progressive Web App (PWA) and native mobile platforms. A task-based usability testing approach was employed, combining quantitative measures of task completion and time with qualitative insights from observations and participant feedback. Findings indicate that both platforms supported high task completion, though clear differences emerged in efficiency and feature accessibility. Teachers achieved a 91.7% completion rate on the mobile app compared to 100% on the PWA. The mobile app was faster for grading and assignment creation, while the PWA provided broader feature coverage, particularly for analytics, though some users reported navigation difficulties. For students, performance differences were more pronounced: average task completion time on the PWA was 1.24 minutes compared to 5.72 minutes on the mobile app. Tasks such as replying to announcements and checking grades were completed up to ten times faster on the PWA. Overall, the mobile app demonstrated greater stability and efficiency for routine functions, whereas the PWA offered extended functionality and cross-platform access but with tradeoffs in responsiveness and interface clarity. These results highlight the role of platform choice in shaping user experience and suggest directions for optimizing Canvas LMS for both teaching and learning contexts. By advancing usability in digital learning platforms, this research contributes to Sustainable Development Goal (SDG) 4: Quality Education, while also supporting SDG 9: Industry, Innovation, and Infrastructure through insights on mobile technology design, and SDG 10: Reduced Inequalities by emphasizing accessibility across diverse devices and connectivity conditions.
Harnessing an AI-Driven Analytics Model to Optimize Training and Treatment in Physical Education for Sports Injury Prevention

Proceedings of the 2024 8th International Conference on Education and Multimedia Technology, (2024), pp. 309-315

Conference Paper | Published: June 22, 2024

View Article
Abstract
In the competitive area of sports, injuries not only jeopardize athletes' careers but also lead to substantial setbacks for teams and organizations. Addressing this critical issue, our study introduces an artificial intelligence (AI)-driven model that enhances injury management through the strategic implementation of rest periods during athletes' recovery phases. By leveraging data analytics to monitor athletes' health continuously, this model offers sports managers a predictive tool for a proactive and preventative approach to injury management. Our research analyzes athletes' performance and health data across various sports disciplines by employing advanced machine learning techniques to identify patterns related to training regimes, treatment strategies, and the consequent risk and severity of injuries. Our findings underscore the utility of AI in generating actionable insights, thereby enabling more informed decision-making that centers on athletes' well-being. Notably, they demonstrate the model's success in predicting injury risks with high accuracy, subsequently informing tailored intervention strategies that significantly reduce the incidence of injuries. Furthermore, our study highlights how AI technologies can revolutionize training environments by enhancing safety and improving the efficacy of injury prevention and rehabilitation strategies. By advocating for the adoption of AI and technology in sports science, our study not only contributes to enhancing athlete care but also paves the way for future research to optimize athlete performance and health. Overall, this research highlights the role of AI-driven analysis in advancing sports medicine by offering a blueprint for coaches, sports medicine professionals, and athletes alike to navigate the complexities of injury prevention and management.
Classifying User Experience (UX) Of The M-Commerce Application Using Multinomial Naive Bayes Algorithm

Proceedings of the 2023 7th International Conference on Natural Language Processing and Information Retrieval, (2023), pp. 135-142

Beau Gray M. Habal Beau Gray M. Habal & Joel B. Mangaba

Conference Paper | Published: December 15, 2023

View Article
Abstract
This research study uses the Multinomial Nave Bayes (MNB) algorithm to categorize and analyze the user experience (UX) of users of mobile commerce applications. The goal of the study is to give business owners insightful information on how well their mobile applications are performing. The study's goals are to establish evaluation standards for categorizing user experiences, use MNB to classify user experience reviews to their appropriate UX elements, analyze the results of the classification, and suggest areas for improvement to enhance the usability of m-commerce. The research plan consists of a number of sprints, including data extraction, data cleaning, classification system creation using the Multinomial Naive Bayes algorithm, and model accuracy rate evaluation. The proposed system integrates the algorithm and uses data from m-commerce applications. The results of the analysis provide insights into the different UX elements such as Value, Adoptability, Desirability, and Usability. The analysis's findings shed light on many UX components like Value, Adoptability, Desirability, and Usability. The classification model was evaluated for accuracy, achieving a result of 89.243%. This means that the model correctly classified 89.243% of the user experience reviews in the evaluation dataset, indicating a satisfactory level of accuracy. However, there were some misclassifications in the remaining 10.757% of the reviews. Therefore, the research successfully developed a system that analyzed and classifies user experiences from customer reviews using MNB. The classification model demonstrated a satisfactory level of accuracy. The findings provide valuable insights and recommendations for improving the mobile application browsing experience based on user feedback and experiences.
HelpTech: Elevating School Operations with Automatic Ticket Categorization through Natural Language Processing

2023 IEEE 15th International Conference on Humanoid, Nanotechnology, Information Technology, Communication and Control, Environment, and Management (HNICEM), (2023), pp. 1-5

Conference Paper | Published: January 1, 2023

View Article
Abstract
Providing support is one thing, generating an automatic ticket category based purely on the textual data provided is another. This study is working towards encouraging the educational landscape to start integrating AI in further enhancing the way students learn and the way teachers are giving their lessons. The focus of this study is to use the subset of AI that concentrates on making machines understand how humans talk which is known as NLP. By using several Python libraries, 3 text classification algorithms – namely SVM, Naïve Bayes, and logistic regression were used to train the previously collected dataset and choose the model that will be integrated to the web-based helpdesk system called HelpTech. With the help of the model, the system instantly categorizes the issue submitted by the end users resulting to an easier way to use the educational tools available which assist the stakeholders in developing their digital literacy.
Data Analysis and Constraint-Based Modeling of Novice C Programming Error Logs: An Input for Developing Intelligent Tutoring System

2022 IEEE 14th International Conference on Humanoid, Nanotechnology, Information Technology, Communication and Control, Environment, and Management (HNICEM), (2022), pp. 1-6

Conference Paper | Published: January 1, 2022

View Article
Abstract
Computer programming is one of the fundamental skills in the field of computing [1]. In a computing class, students are expected to learn the skills rather than remembering materials only. This study aims to develop a constraint-based student model (CBM) by analyzing the computing students' C compilation error logs. The proposed modified CBM will be used as input to develop a user behavior of an ongoing study for an intelligent tutoring system. The prototype was developed to obtain compilation error logs from the selected students, it contains five (5) C programming questions that focus on assignment statements. The prototype of the study was pilot tested on two (2) online programming classes with a total of thirty-one (31) freshman college students composed of nine (9) BSCS and twenty-two (22) BSIT participants with a mean age of 18.68, where nineteen (19) or 61.3% are males and twelve (12) or 38.7% are females. The study uses convenience sampling to determine the total number of student participants. The dataset was extracted from the prototype and feature identification was performed on one thousand thirteen (1013) C programming logs which resulted to obtain eight (8) error types. The paper of Khodeir, Wanas, & Elazhary (2018) [2] and Karaci (2018) [3] on constraint-based modeling was reviewed to develop a proposed constraint-based model in the context of C programming focusing on assignment statements. By mapping a student error on the suggested constraint relevance (Cr) and constraint satisfaction, the database for constraints was finished (Cs).
An Online Examination System Applying Browser /Server Architecture for Online Class

2021 IEEE 13th International Conference on Humanoid, Nanotechnology, Information Technology, Communication and Control, Environment, and Management (HNICEM), (2021), pp. 1-6

Conference Paper | Published: January 1, 2021

View Article
Abstract
One of the most crucial parts of online learning is online testing. It is advantageous to users to save material resources while conducting an effective, quick, and secure inspection. The researchers created and built a web-based assessment system. This article discusses the system’s primary operations, objectives, and principles, as well as auto-generating test papers and questionnaires utilizing algorithmic analyses and presenting the system’s security.
Dog Skin Disease Recognition Using Image Segmentation and GPU Enhanced Convolutional Neural Network

2021 IEEE 13th International Conference on Humanoid, Nanotechnology, Information Technology, Communication and Control, Environment, and Management (HNICEM), (2021), pp. 1-5

Beau Gray M. Habal Beau Gray M. Habal , Pierre Edwin See Tiong, ... Leslee Juco

Conference Paper | Published: January 1, 2021

View Article
Abstract
Some, if not all, veterinary clinics do not have a record of skin diseases of dogs when they diagnosed them; this is due to lack of manpower over the number of different kinds of animal patient that they cater per day. This also causes some delays in diagnosing other non-visually diseases that other patients might have. Having a system that can be used in pre-examination for visually available infections such as dog’s skin disease and automatically records this diagnosis, can give an advantage to veterinary clinics. This helps the clinics prepare for the kind of patients that they will tend in certain time of the year. Developing a system that can be used in identifying common dog skin diseases for the pre-examination purpose and creating a dashboard that generates a numerical result can be used as an advantage for the veterinary clinics. These can be achieved by using image processing techniques for the prediction model and Convolutional Neural Network (CNN). However, using a common CNN approach, where the main core uses the Central Processing Unit (CPU), tends to train the model longer. To overcome this problem, the use Graphics Processing Unit (GPU) is implemented to enhance the speed of training the model for the system. Having this kind of system really helps the veterinary clinic for their daily work, but this can still be improved by using other approaches to the trained model without ignoring the efficiency and accuracy of the algorithm that is being used.
An Experimental Approach on Detecting and Measuring Waterbody through Image Processing Techniques

Journal of Advances in Information Technology, (2021), Vol. 12, No. 1, pp. 45-50

Journal Article | Published: January 1, 2021

View Article
Abstract
Flood is imminent when heavy rain occurs, identifying the level of water in plain sight is difficult to achieve. There are currently available ways to detect flood water but usually are very expensive and needs a huge equipment with sensors. The research has proposed an alternative solution to expensive ways on detecting flood and water levels. The study created an application to detect body of water by using image processing technique called Region-based segmentation algorithm to detect water on the image and Canny Edge Detection with computation using Pixel Ratio on a selected water region to determine the height of the water or flood. A CCTV camera was used to capture the image and was fed on the application through the network infrastructure. Once captured, the image was processed to detect the body of water and measurement of its level. The testing of the application was done on a controlled environment and the application was able to detect the water body on the picture. It was able to detect the edge of the water based on a selected region where the water is found. The measurement of the actual height of the water, closely matches the height of stated in the application. Thus, the research has found a way to detect body of water and gauge its water level using image processing, in which, have found a way to detect and measure water affordably. This research can be a step, in future research like monitoring the streets’ flood level when heavy rains occurs. This is a much more safe and affordable way to monitoring the increase and decrease of flood.
A Pornographic Image and Video Filtering Application Using Optimized Nudity Recognition and Detection Algorithm

2018 IEEE 10th International Conference on Humanoid, Nanotechnology, Information Technology,Communication and Control, Environment and Management (HNICEM), (2018), pp. 1-5

Conference Paper | Published: July 2, 2018

View Article
Abstract
The combination of multimedia technology and Internet provides an amiss channel for pornographic contents accessible by certain sensitive groups of people. Furthermore, the same channel provides the easiest medium to distribute illicit images and videos without an autonomous content supervision process. In this study, an application was developed grounded from a pixel-based approach and a skin tone detection filter to identify images and videos with a large skin color count and considered as pornographic in nature. With nudity detection algorithm as the foundation of the system, all multimedia files were preprocessed, segmented, and filtered to analyze skin-colored pixels by processing in YCbCr space and then classifying it as skin or non-skin pixels. Afterwards, the percentage of skin pixels relative to the size of the frames is calculated to be part of the mean baseline for nudity and non-nudity materials. Lastly, the application classifies the files as nude or not, and then filter it. The application was evaluated by supplying a dataset of 1,239 multimedia files (Images = 986; Videos = 253) collected from the Web. On the final testing set, the application obtained a precision of 90.33% and accuracy of 80.23% using the supplied dataset.
Logical Guessing Riddle Mobile Gaming Application Utilizing Fisher Yates Algorithm

2018 IEEE 10th International Conference on Humanoid, Nanotechnology, Information Technology,Communication and Control, Environment and Management (HNICEM), (2018), pp. 1-4

Conference Paper | Published: July 2, 2018

A Time Capsule Where Research Rests, Legends Linger, and PDFs Live Forever

Repository is the home for every research paper and capstone project created across our institution. It’s where knowledge kicks back, ideas live on, and your hard work finds the spotlight it deserves.

© 2026 Educational Innovation and Technology Hub. All Rights Reserved.