FEU Institute of Technology

Educational Innovation and Technology Hub

Loading...

John Heland Jasper C. Ortega

34 Publications
Analysis of a Rule-Based Suggestion Platform for Academic Program Completion Using the Technology Acceptance Model

2023 IEEE 15th International Conference on Humanoid, Nanotechnology, Information Technology, Communication and Control, Environment, and Management (HNICEM), (2023), pp. 1-5

John Heland Jasper  C. Ortega John Heland Jasper C. Ortega , Ace C. Lagman Ace C. Lagman , ... Pitz Gerald G. Lagrazon

Conference Paper | Published: January 1, 2023

View Article
Abstract
In the context of higher education, ensuring timely and successful graduation for students is a pivotal objective, necessitating a comprehensive understanding of their academic performance and tailored interventions. Evaluating ongoing academic records is crucial for effective pedagogical interventions, but limited research on student performance in completing degrees has introduced challenges. To address these, academic institutions are adopting flexible curricula designs, prompting the need for diverse course offerings. Amidst this, two student categories emerge: regular and irregular, each presenting unique challenges. A Rule-Based Suggestion Platform for Academic Program Completion was conceptualized, designed, developed, and rigorously evaluated through the use of the Technology Acceptance Model (TAM). This innovative platform, which harnesses the power of rule-based decision-making, was created to address the intricate challenges surrounding students' timely and successful program completion within the academic landscape. The platform's underlying architecture and functionality were crafted to provide students with personalized and optimized recommendations, guiding them towards informed decisions in shaping their educational journey. The development process involved the integration of advanced rule-building mechanisms, enabling the system to analyze individual student profiles, academic progress, and program requirements. This data-driven approach empowers the platform to generate customized study plans that not only consider the students' academic ambitions but also adhere to predefined constraints and parameters. By evaluating the platform's performance through the Technology Acceptance Model, this study assesses the users' perception and acceptance of this novel tool, shedding light on its effectiveness and potential impact on enhancing the academic planning process.
Designing Student's Study Plan: Decision-Based Recommendation System Towards Program Completion Using Forward Chaining Algorithm

2023 IEEE 15th International Conference on Humanoid, Nanotechnology, Information Technology, Communication and Control, Environment, and Management (HNICEM), (2023), pp. 1-6

Conference Paper | Published: January 1, 2023

View Article
Abstract
Ensuring students' timely and satisfactory graduation requires evaluating their future performance based on ongoing academic records and implementing pedagogical interventions. Within an educational context, students can be categorized as regular or irregular, each subject to distinct academic rules. Regular students follow a predetermined curriculum, enjoying a clear path to graduation and improved access to required courses, facilitating efficient progress toward degree completion. Conversely, irregular students face challenges such as disruptions and delays, necessitating additional time and support to meet degree requirements. Guiding both regular and irregular students and enhancing their study plans requires proper guidance and academic intervention. To bridge the existing research gap, this study introduces a Decision-based Recommendation System towards Program Completion Using Forward Chaining Algorithm. This system automatically generates a study plan by considering defined constraints and parameters, enabling students to assess the term and year of their degree program completion. Leveraging the forward chaining algorithm with fuzzy IF-THEN-ELSE rules, the system's predictive model captures intricate relationships and dependencies within the data, yielding valuable insights and predictions. This adaptive approach refines predictions with the availability of new data, enhancing accuracy and usefulness in guiding decision-making processes related to generating a study plan.
DoeWell: An Interactive Video and Interactive Workbook as Behavioral and Emotional Assessment of Early Adolescents

2023 IEEE 15th International Conference on Humanoid, Nanotechnology, Information Technology, Communication and Control, Environment, and Management (HNICEM), (2023), pp. 1-5

Conference Paper | Published: January 1, 2023

View Article
Abstract
This capstone project aimed to explore the impact of behavioral and social stress on the mental well-being of early adolescents in the Philippines. The study highlighted the high prevalence of behavioral and emotional problems among Filipino children and emphasized the need for increased access to mental health services. The project focused on assessing the effectiveness of school guidance and counseling services as a potential solution. It effectively evaluated interactivities such as the interactive video and the interactive workbook in identifying and addressing developmental and behavioral concerns. The proponents aimed to provide insights into the factors contributing to behavioral stress and social anxiety among adolescents and suggested interventions to improve their mental well-being. This study was relevant to policymakers, educators, and mental health professionals involved in the well-being of children and adolescents in the Philippines.
Super Juan: Hybrid 2D Animation Documentary with Digital Campaign About Filipino Street Food Culture

2023 IEEE 15th International Conference on Humanoid, Nanotechnology, Information Technology, Communication and Control, Environment, and Management (HNICEM), (2023), pp. 1-5

Conference Paper | Published: January 1, 2023

View Article
Abstract
The Philippines has unique and rich culture; thus, it is also part of its identity. A preliminary test the researchers conducted revealed that the consumers do not consider street food as part of the culture. The Hybrid 2D Animation Documentary tackles the role of street food and street food vendors in the cultural aspect. The evaluation process used in the study is a comparative analysis of the set of pre-assessment and post-assessment evaluations from 30 respondents. The result showed that there had been an increase in value in recognition and acknowledgment of street food after consuming the material. The researchers recommended that street food vendors start acknowledging their cultural role, that multimedia art students create more content featuring the cultural role of street foods, that the teachers introduce the representation of street foods, and that future researchers explore the sanitation issues of street foods.
Evaluation of Program Completion Decision-based Recommendation System with the ISO Software Quality Model

2023 IEEE 15th International Conference on Humanoid, Nanotechnology, Information Technology, Communication and Control, Environment, and Management (HNICEM), (2023), pp. 1-6

John Heland Jasper  C. Ortega John Heland Jasper C. Ortega , Ace C. Lagman Ace C. Lagman , ... Pitz Gerald G. Lagrazon

Conference Paper | Published: January 1, 2023

View Article
Abstract
The assessment of students' academic performance based on ongoing records plays a vital role in enabling timely interventions for successful graduation. Variances in degree program completion times emphasize the need to tailor subjects and courses to individual student requirements. However, limited research exists on student degree completion, presenting challenges related to diverse student backgrounds, information gaps in courses, and accommodating evolving progress in predictions. Educational institutions are adapting flexible curricula, necessitating a diverse range of courses and informed decision-making for academic planning. Structured course sequences in universities ensure a gradual buildup of knowledge and skills, aiding students in tackling more complex subjects progressively. A decision-based recommendation system for predicting graduation time was developed and evaluated using the ISO/IEC 25010 Software Quality Model. This model included parameters like functionality, performance, compatibility, usability, reliability, security, maintainability, and portability. Each parameter was assessed to ensure the system's functionality, performance optimization, cross-platform compatibility, user-friendliness, reliability, security, ease of maintenance, and adaptability to different environments. Through this evaluation, the system's quality and efficacy were comprehensively validated, confirming its ability to achieve intended objectives and meet user requirements.
Fish-be-with-you: An Augmented Reality Mobile Application About Endangered Marine Species

2022 2nd International Conference in Information and Computing Research (iCORE), (2022), pp. 20-24

Marie Jocelle Y. Mina, Marr Darwin T. Antonio, ... John Heland Jasper  C. Ortega John Heland Jasper C. Ortega

Conference Paper | Published: January 1, 2022

View Article
Abstract
This project aims to develop an augmented reality mobile application about endangered marine species. The program has made use of augmented reality technology to scan target photos on the card and show three-dimensional reconstructions of six endangered marine species. When a target image is detected, the program will show the 3D model of the sea species to the user. The application was built using Vuforia and Unity, the 3D models were modeled with Substance Painter and ZBrush, and the card layout was designed with Adobe Illustrator. The created system is one of the country's first augmented reality (AR) apps regarding endangered marine species, with the purpose of spreading information and increasing awareness about the situation of endangered marine species via AR. To demonstrate that the program is productive and user-friendly, the researchers surveyed ten IT experts. The survey findings demonstrate that the approach is effective and useable for sharing information and increasing awareness about the state of endangered marine species. Future researchers may enhance the system by incorporating some of the features and refining the mobile application so that people can still use it without the visual book.
Personalization of Prosthetics for Amputated People Using 3D Modeling

2022 2nd International Conference in Information and Computing Research (iCORE), (2022), Vol. 112, pp. 14-19

Gerricka Dizon, Ajllyana Bianca Moreno, ... Ace C. Lagman Ace C. Lagman

Conference Paper | Published: January 1, 2022

View Article
Abstract
The number of people being amputated is annually increasing, and it will continue to do so over the years. This, along with other reasons, makes the production of prosthesis fall short from its demands. One of the purposes of this project is to provide an alternative solution to this problem using 3D printing technology, which allows the prosthetic limbs to be produced faster. Another purpose of the project is to incorporate art and design into 3D printed prosthesis, which gives the amputees a chance to personalize their prosthetic limb/s. With this said, the study aims to develop a website designed for amputees, where they are able to personalize their 3D printed prosthetic limb/s.
Apollo: Dissecting the Human Body Through the Use of Interactive Animation

2022 IEEE 14th International Conference on Humanoid, Nanotechnology, Information Technology, Communication and Control, Environment, and Management (HNICEM), (2022), pp. 1-7

Conference Paper | Published: January 1, 2022

View Article
Abstract
Apollo is an interactive animation that aims to provide both Junior High School teachers and students, additional materials for teaching and learning. It consists of three modules that present anatomical topics covered in the current K to 12 Curriculum Guide for Science (2016); Digestive, Respiratory, and Endocrine Systems of the Human Body. The modules contain interactive 3D animation videos that feature narrated lessons to guide student's learning and pop questions to further student's understanding. Several software programs used to produce Apollo includes Autodesk Maya, Adobe After Effects, Adobe Premiere, and Adobe Photoshop. In addition, the website which Apollo can be accessed through was developed using HTML and Adobe Dreamweaver.
Mitolohiya: An Interactive Hybrid Animation & Promotional Website Inspired by Tagalog Gods & Goddesses

2022 IEEE 14th International Conference on Humanoid, Nanotechnology, Information Technology, Communication and Control, Environment, and Management (HNICEM), (2022), pp. 1-5

Adelantar Carlos Dikker C, Biagtan Seth Floreven E, ... Wilson L. Yu, II Wilson L. Yu, II

Conference Paper | Published: January 1, 2022

View Article
Abstract
Visionary Studios took advantage of creating an approach to promoting and preserving these rich Philippine legends through a form of an interactive animation film. Mitolohiya adapts the story about the origin of The First Coconut Tree and the Creation of Man, using two-dimensionl characters with three-dimensional textured environments. Go through an epic adventure featuring Bathala; a god living on a deserted planet who seeks and desires to create the first life on Earth, Galangkalulua; a winged god who wanders the universe, and Ulilangkalulua; a serpent god ruling over the clouds. Along with bonus sequences of stories showing the legends of five other deities from Tagalog myths. Tala; the goddess of the stars, Hanan; the goddess of morning, Mayari; the goddess of the moon, Lakapati; the goddess of good harvest and Amanikable; the god of the sea. This animation film is created to promote and preserve Philippine myths about Tagalog gods & goddesses through an interactive hybrid animation format. Overall, the preliminary data shows that most of the participants were not familiar with the adapted Tagalog myth in the film however, after watching the interactive film, most of the respondents gave positive feedback to the overall film's animation, design, aesthetic, story, and website. According to the data, the animation and interactivity of the film makes it more engaging for the viewers which shows that the use of the interactive hybrid animation and website is effective in promoting Philippine Tagalog mythology. It is highly recommended to give further research about the different legends and stories within the Tagalog pantheon. Due to the large variety of characters, the possibility of creating numerous adaptations can also be suggested.
Isolation: An Interactive Animated Trilogy Short Film About Mental Health Awareness During The COVID-19 Pandemic

2022 IEEE 14th International Conference on Humanoid, Nanotechnology, Information Technology, Communication and Control, Environment, and Management (HNICEM), (2022), pp. 1-6

Conference Paper | Published: January 1, 2022

View Article
Abstract
Mental health is more than the presence or absence of a mental illness. COVID-19 has led to self and social isolation, disconnection from family and friends. More people than ever are experiencing feelings of helplessness, isolation, grief, anxiety, and depression. In such cases, the team took advantage of the opportunity to raise mental health awareness by developing a trilogy of interactive short films with a website that would support the project’s purpose. The film has three characters with different stories, namely Marion; a college student who is struggling to adjust to his new average experience from his online class and Kayla; a nurse who is also a mother of three children, who must participate in treating the patients with COVID at the hospital, and Marie; an OFW who works from Saudi Arabia wants to go home to visit her family. The study also intends to explore the impact of coping strategies and perceived social support on one’s ability to handle social isolation stress. Each of the characters' stories will represent the different outlook on possible mental health symptoms that everyone has experienced during the pandemic. The stories presented in the film will be based on real-life circumstances and experiences of people who have lived through the pandemic. The story aims to give hope to its viewers on what lies ahead of the pandemic. Upon testing the produced output, the study results show that most people only have a general idea when it comes to the topic of mental health issues. The study also yielded that the project has spread and increased awareness about the topic under study. Although the project could attain its specific goals and adjectives, the best and only conclusion is to seek professional help from credible and trusted experts in their respective health fields.

A Time Capsule Where Research Rests, Legends Linger, and PDFs Live Forever

Repository is the home for every research paper and capstone project created across our institution. It’s where knowledge kicks back, ideas live on, and your hard work finds the spotlight it deserves.

© 2026 Educational Innovation and Technology Hub. All Rights Reserved.