FEU Institute of Technology

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O Ektos (The Sixth) - A 3D-PC Real-Time Strategy Game for Raising Awareness on Clean Water and Sanitation

2024 IEEE 16th International Conference on Humanoid, Nanotechnology, Information Technology, Communication and Control, Environment, and Management (HNICEM), (2025), pp. 1-5

Conference Paper | Published: December 3, 2025

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Abstract
This study utilized purposive random sampling during beta testing of the game “O Ektos,” a 3D-PC real-time strategy game aimed at raising awareness about clean water and sanitation. Over 100 respondents, including BSIT students specializing in game development, web management, and digital arts, as well as executives and staff from the MWF organization, participated in the evaluation. Respondents tested the gameplay, promotional website, and overall aesthetics, assessing aspects such as mechanics, graphics, user interface, sound design, and storyline. Results showed that the game was well-received across all categories, highlighting its effective design and alignment with the United Nations' Sustainable Development Goal No. 6. The game's combination of contemporary technology, engaging gameplay, and meaningful content positions it as a feasible tool for raising awareness about water pollution and sanitation issues.
Securing Reliable Wireless Networks for a Sustainable Future: Insights from the COST 2100 Channel Model

2024 IEEE 16th International Conference on Humanoid, Nanotechnology, Information Technology, Communication and Control, Environment, and Management (HNICEM), (2025), pp. 1-5

Conference Paper | Published: December 3, 2025

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Abstract
The development of reliable wireless networks is crucial for advancing sustainability. Not only does it facilitate remote work and telecommunication which are critical remote services such as telemedicine and distance education, they are also essential in supporting sustainable practices like the application of IoT in monitoring environmental conditions and energy usage. To ensure that these networks work optimally, it is essential that the datasets used in their development are not only accurate but are also distinct. This study contributes to this end by analyzing the datasets generated by the COST 2100, a model that is used extensively in wireless communications. Using ANOVA, the researchers determined if the dataset are indeed distinct as signals bounce about multiple clustering which use Multiple Input, Multiple Output (MIMO) Technology similar to modern wireless systems like 5G. Results show that the different variables or dimensions are distinct from each other. Thus, the datasets generated by COST2100 are suitable to be utilized in further preprocessing methods of wireless multipath clustering, ultimately contributing to building a more sustainable wireless communication system.
TRACK 2 TRACK: A Digital Communication Plan on Passenger Information Dissemination for LRT-2

2024 IEEE 16th International Conference on Humanoid, Nanotechnology, Information Technology, Communication and Control, Environment, and Management (HNICEM), (2025), pp. 1-5

Conference Paper | Published: December 3, 2025

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Abstract
“TRACK2TRACK: A Digital Communication Plan on Passenger Information Dissemination for LRTA” outlines an innovative initiative aimed at revolutionizing the way information is disseminated to passengers within the Light Rail Transit Authority (LRTA). The project, known as TRACK2TRACK, leverages digital communication strategies, including real-time updates, interactive maps, and mobile applications, to provide accurate and timely information to commuters. Complementing this approach are eight short-form videos, strategically designed to convey essential aspects of the digital communication plan concisely. This comprehensive strategy aims to enhance overall transit experiences, improve system efficiency, and potentially serve as a model for other transit authorities seeking effective and engaging passenger communication solutions.
Freight Forwarding Management System with Automated Manpower Resource Allocation Using Best Fit Algorithm for Lebria Transport

2024 IEEE 16th International Conference on Humanoid, Nanotechnology, Information Technology, Communication and Control, Environment, and Management (HNICEM), (2025), pp. 1-6

Kylourd A. Ablao, Cydric Nico L. Arena, ... Roman M. De Angel Roman M. De Angel

Conference Paper | Published: December 3, 2025

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Abstract
Freight forwarding plays a crucial role in international trade, facilitating the movement of goods through transportation, customs clearance, and documentation management. However, manual processing of transportation transactions in freight forwarding poses various challenges, including inaccurate documentation, inefficient routing and carrier selection, and delayed shipment booking, which can result in disruptions, higher costs, and customer dissatisfaction. To address these issues, the development of a Freight Forwarding Management System is essential by digitizing and automating transactions. Freight forwarding companies can improve accuracy, efficiency, and visibility in their operations. The integration of web and mobile applications enables streamlined order handling, accurate quotations, and an organized inventory. The system's performance was evaluated using the ISO 9126 model, and it received an “Excellent” rating, demonstrating its functionality, reliability, usability, portability, efficiency, and maintainability. Moreover, the inclusion of a best-fit algorithm in the scheduler system allows for both automatic and manual selection of drivers and vehicles by intelligently matching the most suitable drivers and vehicles to specific shipments, the scheduler system optimizes resource allocation, ensuring efficient utilization of assets and improved delivery performance. Through technological innovation, freight forwarding can overcome manual processing challenges and enhance operational performance to meet customer needs effectively.
Unpacking Freshmen Aspirations and Expectations in Their Enrolled College Degree Programs: A Sentiment Analysis Approach

2024 IEEE 16th International Conference on Humanoid, Nanotechnology, Information Technology, Communication and Control, Environment, and Management (HNICEM), (2025), pp. 1-6

Arlene Mae C. Valderama, Amelita H. Ortiz, ... Manuel B. Garcia Manuel B. Garcia

Conference Paper | Published: December 3, 2025

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Abstract
The decision to select a college degree program plays a fundamental role in shaping students' academic and professional futures. While much research has examined the factors affecting students' choices prior to enrollment, fewer studies have explored their perceptions and expectations after they have entered their chosen programs. This study seeks to bridge this research gap by investigating the visions and aspirations of freshmen using natural language processing techniques. The textual analysis involves text tokenization, word frequency counts, visual representation of data through word clouds, and sentiment classification. The findings suggest the demand for tailored academic support and curriculum development that align with the specific aspirations of students in different disciplines. Overall, this study contributes to the growing literature on student decision-making and expectations of degree programs, while demonstrating the value of sentiment analysis as a tool for understanding students' academic trajectories.
Definitely Abled: A Digital Campaign on Disability Sensitivity Awareness Toward Filipino Persons with Disabilities

2024 IEEE 16th International Conference on Humanoid, Nanotechnology, Information Technology, Communication and Control, Environment, and Management (HNICEM), (2025), pp. 1-6

Conference Paper | Published: December 3, 2025

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Abstract
The lack of sensitivity awareness towards disability is a major reason why it's difficult for persons with disabilities to participate in everyday life. Local researchers once described disability as more than an individual concern but rather a more complex social issue [8]. In a similar study conducted in Indonesia [11], it evaluated the Indonesian government's official Twitter accounts that advocated for disability awareness. With the initial findings recommending the use of media contents in the form of, photos, infographics, and illustrations to foster an increased citizen engagement, this research aims to explore the use of a digital campaign and broaden the variety of media content and platforms in raising Filipino sensitivity awareness towards Filipino persons with disabilities by reaching out to Filipinos in the digital space. This research uses both qualitative and quantitative data gathered through interviews, literature reviews, and other statistical data on disability related information from various government agencies. To evaluate the project's findings, the researchers conducted pre-interviews, formative and summative evaluation, surveys and reliability testing. The researchers concluded that the digital campaign plays a significant role in influencing and shaping the perception of an individual toward persons with disabilities.
Comparative Evaluation of Riverbank Slope Stability Using the Method of Slices

2024 IEEE 16th International Conference on Humanoid, Nanotechnology, Information Technology, Communication and Control, Environment, and Management (HNICEM), (2025), pp. 1-5

Florante D. Poso & Nino U. Pilueta Nino U. Pilueta

Conference Paper | Published: December 3, 2025

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Abstract
Riverbank slope failures are a major concern in many regions of the Philippines, particularly in low-lying areas and near major rivers, where recurrent flooding and soil erosion can cause significant infrastructure damage. Accurate assessment of slope stability is crucial for mitigating these risks, and various methods are available to calculate the Factor of Safety (FOS) for slopes. This study compares the FOS values for riverbank slope stability using five common methods of slices: the Morgenstern-Price, Janbu, Bishop, Ordinary, and Spencer methods. There are three hundred seventy-five (375) simulations that were used in the slope stability analysis from the six (6) riverbank slopes and 15 different soil properties. A statistical analysis (ANOVA) revealed no significant differences in FOS values among the methods, indicating that all are reliable for assessing the stability of riverbank slopes. However, the methods demonstrated varying sensitivities to changes in soil properties and slope angles, underscoring the importance of considering their specific assumptions and limitations in practical applications. Further research is recommended to examine the effects of fluctuating water levels, seismic activity, and other environmental factors on slope stability, as well as to explore the integration of advanced numerical methods, such as finite element analysis, for deeper insights into slope failure mechanisms.
Bobot Maglilibot: A Hybrid Animated Film with Digital Campaign to Bolster Manila City Tourism for the Department of Tourism, Culture, and Arts of Manila

2024 IEEE 16th International Conference on Humanoid, Nanotechnology, Information Technology, Communication and Control, Environment, and Management (HNICEM), (2025), pp. 1-6

Conference Paper | Published: December 3, 2025

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Abstract
Manila City is one of the most popular cities in the Philippines, having a vast tourist destination, including the eight (8) tourism hubs of Manila City, which details a comprehensive list of major attractions and activities. However, preliminary data gathering results, including interviews from the Department of Tourism, Culture and Arts of Manila (DTCAM) and pre-survey assessment, reveal that there is an observed number of youth who have lack of awareness about the maj or attractions and activities available in the eight (8) tourism hubs of Manila. With this, this study aims to develop and implement a hybrid 3D animated film and digital campaign that promotes the maj or attractions and activities available in eight (8) tourism hubs of Manila City in partnership with the DTCAM. The study employs a mixed-method of study, utilizing formative and summative evaluation, including interviews and survey subject matter expert, survey with target audience, and digital campaign analysis. The proj ect revealed positive insights from the subject matter experts, which notably affirms that the overall 3D integration, film, social media, and graphic design components itself also contributed to positive results, which encompasses satisfactory performance. In terms of target audience, the acceptance surveys, which denote that the target audience was able to gain better awareness of the maj or attractions and activities available in the eight (8) tourism hubs of Manila City. And in terms of digital campaign analysis, the key performance indicator in social media insights showed that the digital campaign performance garnered a positive growth rate in terms of number of reach, engagement, and number of followers, denoting that the digital campaign has maximized its platform in creating awareness and expanding audience base.
Ika Nga Sa Bulacan!: Cultural Heritage Tourism Digital Campaign and Institutional Branding for Provincial History, Arts, Culture and Tourism Office (PHACTO)

2024 IEEE 16th International Conference on Humanoid, Nanotechnology, Information Technology, Communication and Control, Environment, and Management (HNICEM), (2025), pp. 1-6

Conference Paper | Published: December 3, 2025

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Abstract
Bulacan has a rich history with significant events in the Philippines, but there's more to it than just that. Bulacan has its own unique culture, arts, and plenty of interesting tourist spots. This study explores how digital campaigns and institutional branding can be utilized to promote and help connect the youth with the history, arts, culture, and tourism of Bulacan and familiarize them with the Provincial History, Arts, Culture, and Tourism Office (PHACTO) with its programs and initiatives. It emphasizes how understanding cultural heritage is important for young people to express themselves and connect more with their roots, helping to increase the cultural heritage tourism in Bulacan. The digital campaign consists of an online series, titled, “Ika nga sa Bulacan!”, a 10-episode that will run 3-5 minutes each and also publication materials that incorporate holidays or events, trivia, tourist destination and message posting. The proponents will perform via a mock-up Facebook page by posting the online series and publication materials such as graphics and short-form videos. Along with this output is the institutional branding that consists of a campaign logo and audio-visual presentation (AVP). These multimedia outputs are supplementary materials that highlight Bulacan's cultural heritage tourism. To evaluate the effectiveness of the materials, the researchers will gather data from ages 15-30 from the target audience, subject matter expert and technical expert people, regardless of their gender, marital status, and race. The audience will evaluate the study through various processes such as Formative Evaluation and Summative Evaluation.
Overdrive: A 3D First Person Investigation Game About Raising Awareness Towards Social Class Inequality in the Philippines

2024 IEEE 16th International Conference on Humanoid, Nanotechnology, Information Technology, Communication and Control, Environment, and Management (HNICEM), (2025), pp. 1-5

Conference Paper | Published: December 3, 2025

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Abstract
Social class inequality is the stratification of classes based on wealth, income, influence, and access to resources. Individuals who are categorized as low class face unequal access to basic needs, inaccessible health services, deterioration of mental health, entry into the poverty cycle, and crime. As suggested by the relative references, the factors of social class in the Philippines are underemployment, unemployment, and income inequality. In alignment with the Sustainable Development Goal (SDG) 10 entitled Reduced Inequalities, the proponents' objective is to raise awareness towards social class inequalities in the Philippines by creating a 3D first-person action investigation game entitled Overdrive to showcase a premise based on the experiences of the lower class and its possible solutions. The development used the SCRUM development cycle methodology. The game is accompanied by a Content Management System-based website to promote the game materials. To gather the data, the proponents conducted beta testing among IT students of the FEU Institute of Technology, and a few external technical and non-technical individuals. The testing was followed by a Likert scale questionnaire which gathered the satisfaction level of the game and assets, integration of the study within the story, and the website. A weighted average mean was utilized to evaluate the data. The overall data resulted in a mean of 4.35 which interprets a ‘Satisfied’ rating towards the created game and conducted project.

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