FEU Institute of Technology

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Wilson L. Yu, II

13 Publications
CHARLIE: A Digital Awareness Campaign with Reporting System on Online Sexual Harassment for UNFPA Philippines

2022 IEEE 14th International Conference on Humanoid, Nanotechnology, Information Technology, Communication and Control, Environment, and Management (HNICEM), (2022), pp. 1-5

Matthew Carl M. Bolatete, Kyel Pacifico T. Rojo, ... Ace C. Lagman Ace C. Lagman

Conference Paper | Published: January 1, 2022

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Abstract
Online sexual harassment has been an ongoing problem in this technological era. Gender-based violence has transformed online, making it more difficult for users to act on, as resources and knowledge about the issue are limited. Therefore, the study aims to contribute to introducing a safe space for the victims and an informational aid for potential perpetrators using animation series. They are composed of hybrid animations, a digital campaign through social media sites, and a website–that will serve as a medium for victims/potential victims to agencies that will help them assess their situations and publish multimedia materials. In order to assess the effectiveness of the materials produced for the target audience, which was the youth population, a pretest and posttest evaluation was conducted. The results showed that prior of the evaluation the youth were aware of online sexual harassment, but after assessing our digital campaign and its components they were now fully aware of the issue. This concludes that educating people using modern solutions of disseminating information through our digital campaign was effective. The key solution corresponds to the research main goals which are: A hybrid animation series, digital campaign, and the website, which to educate and raise awareness to online sexual harassment.
Apollo: Dissecting the Human Body Through the Use of Interactive Animation

2022 IEEE 14th International Conference on Humanoid, Nanotechnology, Information Technology, Communication and Control, Environment, and Management (HNICEM), (2022), pp. 1-7

Conference Paper | Published: January 1, 2022

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Abstract
Apollo is an interactive animation that aims to provide both Junior High School teachers and students, additional materials for teaching and learning. It consists of three modules that present anatomical topics covered in the current K to 12 Curriculum Guide for Science (2016); Digestive, Respiratory, and Endocrine Systems of the Human Body. The modules contain interactive 3D animation videos that feature narrated lessons to guide student's learning and pop questions to further student's understanding. Several software programs used to produce Apollo includes Autodesk Maya, Adobe After Effects, Adobe Premiere, and Adobe Photoshop. In addition, the website which Apollo can be accessed through was developed using HTML and Adobe Dreamweaver.
Design and Development of Animated Film as Educational Resource Material for Muslim Young Learners

2021 The 9th International Conference on Information Technology: IoT and Smart City, (2021), pp. 37-41

Conference Paper | Published: December 22, 2021

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Abstract
Teachers have tried to teach their students by introducing text books along with verbal instructions in traditional education system. However, teaching and learning methods could be changed for developing Information and Communication Technology (ICT). It's time to adapt students with interactive learning system so that they can improve their learning, catching, and memorizing capabilities. We developed an educational resource material (animated film in Tahderiyyah Literacy App) for students of pre-school level using different Muslim practices content. The objective of this paper is to examine the impact of student's abilities to acquire new knowledge or skills through educational resource materials and blended learning that is integration of material with teacher's instructions. We visited a primary school in Manila City, Philippines for this study and conducted evaluation in different sessions with the same groups of students (i) the first session was with only educational resource material and assessment was done with 10 questionnaires, (ii) the second session was with the animated film combined with teacher's instructions and assessed with the same questionnaires. This integration of animated film with verbal instructions is a blended approach of learning. The approach greatly promoted student's ability of acquisition of knowledge and skills. Students response and perception were very positive towards the blended technique than the other methods. This resource may be appropriate method to be part of blending leaning system especially for school children.

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