Abigail L. Alix
AssociateCertified Photographer | Drone Pilot | Chess Enthusiast | Coffee Lover | Gen X | Starwars Fan
Manila, Metro Manila · FEU Institute of Technology
Personal Information
Short Biography
Ms. Abigail Alix brings over two decades of dedicated service in education to her role as the Program Director for the Multimedia Arts Program at the FEU Institute of Technology. With a Master's degree in Information Technology and a Bachelor of Science in Computer and Information Science, both earned from the same esteemed institution, she embodies a deep-rooted commitment to academic excellence and innovation. Ms. Alix is not only a seasoned educator but also a recognized authority in her field. She holds the prestigious position of PAASCU Accreditor and a member of the CHED Regional Quality Assessment Team , contributing her expertise to uphold and enhance educational standards. Additionally, her involvement as a board member of the Multimedia Arts Association of the Philippines underscores her passion for advancing the creative and technological landscapes in the country.
🛠️ Skills
Commercial Drone Pilot
Expert (86%)
Digital Publication
Master (100%)
Project Management
Master (100%)
Typography Design
Master (100%)
Traditional drawing
Expert (90%)
🎓 Educational Qualification
Doctoral · Jul 2014 - Present
PhD in Technology Management
Technological University of the Philippines
Masteral · Jul 2009 - May 2012
Master in Information Technology
FEU Institute of Technology
Tertiary · Jul 1995 - May 2000
Bachelor of Science in Computer Information Science major in Computer Networking Engineering
FEU - East Asia College
Secondary · Jun 1991 - Jun 1995
Nazareth School Manila
Primary · Jun 1983 - Jun 1991
Nazareth School Manila
👔 Work Experience
FEU Institute of Technology
Sep 2009 - Present (16 years and 7 months)
Full-time • Jul 2019 - Present (6 years and 10 months)
Director for Multimedia Arts Program
Multimedia Arts Department
Full-time • Sep 2009 - Jul 2019 (9 years and 9 months)
Coordinator for Digital Arts and Entertainment and Multimedia Computing
IT Department
FEU-East Asia College
Jun 2001 - Dec 2005 (4 years and 5 months)
Full-time • Jan 2004 - Dec 2005 (1 year and 11 months)
Web Designer
Management Information System
Full-time • Jun 2001 - Jan 2005 (3 years and 6 months)
Full Time Faculty
Information Technology
Self-employed • Jan 2025 - Present (1 year and 4 months)
Owner at Bigels DIY Charms
Hand Crafts
Self-employed • Jan 2014 - Present (12 years and 4 months)
Owner at Foto in a Boxx
Photography
Full-time • Jan 2006 - Sep 2009 (3 years and 7 months)
Chairperson for Digital Arts at iAcademy
Digital Arts
🏆 Honors and Awards
Champion
Poetry Writing Contest - Letters to Women Who Inspire (Associates Category)
Issued by FEU Institute of Technology on March 20, 2025
https://feutecheduph-my.sharepoint.com/:i:/g/personal/alalix_feutech_edu_ph/EXqkbQjsILNHsBUl3gohVhIBusdx1OQos1EExwEVpvqoAw?e=3xsnuI
Finalist
Final 8 (Chess Tournament) (Chess)
Issued by FEU Institute of Technology on January 16, 2025
https://www.facebook.com/photo/?fbid=1158313576299989&set=a.506539688144051
15 Years Service Awardee (Service Award)
Issued by FEU Institute of Technology on December 20, 2024
https://feutecheduph-my.sharepoint.com/:i:/g/personal/alalix_feutech_edu_ph/Ef9coK9-ET5Ds27ETaS1MsoBR8FIWKz6oohAf3uhbebyWQ?e=nrp0Db
Semi-Finalist
Semi-Finalist (Chess Tournament) (Chess)
Issued by FEU Institute of Technology on February 29, 2024
https://www.facebook.com/photo/?fbid=917788287019187&set=a.506539694810717
3rd Runner-Up
Faculty Evaluation Award (Faculty Evaluation)
Issued by FEU-East Asia College on January 22, 2024
https://feutecheduph-my.sharepoint.com/:i:/g/personal/alalix_feutech_edu_ph/EQ4bXfIVyc1WS8sonv3FvZwBXelYiTPkh0y3wP-TIEpnTA?e=Vj0EBB
📜 Licenses and Certifications
Adobe Certified Professional in Print and Digital Media Publication Using Adobe in Design
Issued by Adobe on June 25, 2024
View Credential
Adobe Certified Professional in Visual Design Using Adobe Photoshop
Issued by Adobe on March 04, 2024
View Credential
National Certificate II in Photography
Issued by Technical Education and Skills Development Authority on December 09, 2022
View Credential
Adobe Certified Professional in Graphic Design & Illustration Using Adobe Illustrator
Issued by Adobe on March 09, 2022
View Credential👨🏻🏫 Seminars and Trainings
Attendee
Training on Support for Learners with Special Needs
Awarded by FEU Tech Quality Assurance Office on January 28, 2026
View Credential
Attendee
ISO 21001:2018 EOMS Seminar | Internal Auditor's Training
Awarded by FEU Tech Quality Assurance Office on November 20, 2025
View Credential
Attendee
Research Journey: Motivation to Publication
Awarded by Educational Innovation and Technology Hub on November 07, 2025
View Credential
Speaker
12th International Workshop on Ubiquitous Technology
Awarded by Far East University Korea on November 15, 2024
View Credential
Speaker
Be a Tamaraw Maniniyot: A Photography Worskhop for Beginners (Season 2)
Awarded by FEU Institute of Technology on August 13, 2024
View Credential👥 Organizations and Memberships
Multimedia Arts Association of the Philippines
President · August 01, 2025 - Present
Commission on Higher Education NCR Regional Quality Assessment Team (CHED-NCR RQAT) - National Capital REgion
Assessor · August 23, 2024 - Present
Multimedia Arts Association of the Philippines - National
National Secretary · January 01, 2023 - January 01, 2025
Philippine Accrediting Association of Schools, Colleges and Universities (PAASCU)
Accreditor · October 30, 2022 - Present
Commission on Higher Education - National
CHED Grantee · May 01, 2022 - December 31, 2024
Research Publications
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Conference Paper · 10.1109/TENCON66050.2025.11375487
Design and Implementation of an AI-Driven Academic Path Forecasting System using Sequential and Classification ModelsTENCON 2025 - 2025 IEEE Region 10 Conference (TENCON), (2026), pp. 938-942
An AI-driven academic path forecasting system is proposed to support data-informed advising and early academic intervention in higher education. In the Philippine context, where delayed graduation, student dropouts and lack of personalized academic guidance persist, machine learning in education offers a scalable and intelligent solution. The system combines three educational data mining techniques: a Long Short-Term Memory (LSTM) network for course sequence prediction, a decision tree classifier for student progress classification as regular or irregular and a K-Means clustering algorithm for grouping students based on academic trajectories. These models are developed in TensorFlow and deployed on a web platform built with CodeIgniter, enabling functionalities such as academic path forecasting, curriculum tracking and real-time risk alerts. Evaluation shows that the LSTM model achieves strong precision and recall in predicting next-term courses, while the decision tree classifier accurately detects off-track students with interpretable decision rules. K-Means clustering reveals meaningful groupings aligned with academic outcomes, further supporting early identification of at-risk learners. Confusion matrix analysis confirms high model accuracy across tasks. By integrating AI into higher education through course prediction, student classification and cluster-based insights, the system offers a practical framework for enhancing student success through targeted academic support.

Conference Paper · 10.1007/978-981-96-8399-4_11
GUBATA!: 360 Interactive Video About the Lives of Critically Endangered Species in the PhilippinesLecture Notes in Networks and Systems, (2026), pp. 115-123
The Philippines, known for its extraordinary biodiversity, holds a unique and ecologically vital position in the world of conservation. Despite the exceptional richness of its biodiversity, the gravity of the threats it faces has been notable for the lack of attention given to endangered animals in the Philippines. With that, this study aims to create an innovative learning material to inform children through a 360 interactive video about the lives of critically endangered species in the Philippines. To validate the study, mixed method technique was used to collect data and information. The researchers interviewed subject matter experts, technical experts, and 8 to 10- year-old target audiences. It revealed that innovative learning material like a 360 interactive video is an effective way to engage and help inform children in the Philippines about critically endangered species. This research offers valuable insights into the effectiveness of 360 interactive video promoting the advocacy supporting the SDG’s Quality Education, Life on Land, and Life on Water for the children of Manila City, contributing to broader societal goals of understanding.

Conference Paper · 10.1007/978-981-96-8399-4_8
Taym Pers!: A Hybrid Web Series and Social Media Campaign About the Role of Parents’ Intervention in Children’s Digital Media Exposure and Early DevelopmentLecture Notes in Networks and Systems, (2026), pp. 81-90
In today’s society, technology has become an integral part of daily life. At home, families now have access to the Internet and electronic devices. Although digitalization offers numerous advantages, it also poses problems for young children who can be constantly exposed to online content, which can negatively affect their holistic development. Parents and guardians who are accustomed to traditional parenting can also experience challenges in handling technology at home. The study aims to educate and guide parents and guardians on how to manage their children’s digital activities effectively. Through a hybrid web series and a social media campaign, they can be encouraged to foster a conducive digital environment to better support their children’s early development. Children can also help them build a positive relationship with their children at home. Formative and summative evaluation were conducted to gather information on academic professionals and industry experts. Also included is a test screening to understand the impact of the project on the target audience. With a grand mean of 4.47, the study was able to increase the learning outcomes of the parents and guardians. This can contribute to the existing body of knowledge on digital parenting, child development, and digital media.

Conference Paper · 10.1007/978-981-96-8399-4_10
Generative AI in Multimedia Arts Courses: Benefits and LimitationsLecture Notes in Networks and Systems, (2026), pp. 103-113
Generative AI tools are increasingly transforming multimedia arts courses by streamlining creative processes and expanding the possibilities for artistic expression. The integration of these tools into creative platforms has enabled students to enhance their productivity and experiment with innovative techniques, fostering an environment where digital artistry can thrive. Despite these benefits, the use of AI raises significant concerns regarding originality, artistic authenticity, and the potential erosion of traditional skills. Analysis using the technology acceptance model (TAM) reveals that students broadly accept these tools due to their perceived utility and ease of use, yet they remain cautious about their long-term impact on creative development. A word cloud analysis of student feedback illustrates a diverse array of sentiments, combining enthusiasm for the technological advancements with caution and ethical deliberation about the role of AI in art. Sentiment analysis further indicates an overall optimistic view toward the integration of generative AI, while also uncovering persistent concerns about ethical issues, such as copyright and the fair attribution of creative work. These findings highlight the critical need for educational strategies that balance the benefits of AI-driven efficiency and innovation with the preservation of traditional artistic practices. Future research should explore methods to integrate AI into multimedia arts curricula in a way that augments human creativity and safeguards the unique qualities of handcrafted art, ensuring that technological progress enhances rather than compromises artistic integrity.

Conference Paper · 10.1109/hnicem64917.2024.11258613
Bobot Maglilibot: A Hybrid Animated Film with Digital Campaign to Bolster Manila City Tourism for the Department of Tourism, Culture, and Arts of Manila2024 IEEE 16th International Conference on Humanoid, Nanotechnology, Information Technology, Communication and Control, Environment, and Management (HNICEM), (2025), pp. 1-6
Manila City is one of the most popular cities in the Philippines, having a vast tourist destination, including the eight (8) tourism hubs of Manila City, which details a comprehensive list of major attractions and activities. However, preliminary data gathering results, including interviews from the Department of Tourism, Culture and Arts of Manila (DTCAM) and pre-survey assessment, reveal that there is an observed number of youth who have lack of awareness about the maj or attractions and activities available in the eight (8) tourism hubs of Manila. With this, this study aims to develop and implement a hybrid 3D animated film and digital campaign that promotes the maj or attractions and activities available in eight (8) tourism hubs of Manila City in partnership with the DTCAM. The study employs a mixed-method of study, utilizing formative and summative evaluation, including interviews and survey subject matter expert, survey with target audience, and digital campaign analysis. The proj ect revealed positive insights from the subject matter experts, which notably affirms that the overall 3D integration, film, social media, and graphic design components itself also contributed to positive results, which encompasses satisfactory performance. In terms of target audience, the acceptance surveys, which denote that the target audience was able to gain better awareness of the maj or attractions and activities available in the eight (8) tourism hubs of Manila City. And in terms of digital campaign analysis, the key performance indicator in social media insights showed that the digital campaign performance garnered a positive growth rate in terms of number of reach, engagement, and number of followers, denoting that the digital campaign has maximized its platform in creating awareness and expanding audience base.