FEU Institute of Technology

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Abricam S. Tinga

Associate

CCST, CCNA, MSIT

Manila, Metro Manila · FEU Institute of Technology

1 Follower

Personal Information

Short Biography

Abricam Tinga is an Information Technology professional and researcher with a strong focus on cybersecurity, web development, and emerging technologies. He earned his Master of Science in Information Technology, specializing in Management of Information Systems, from the Polytechnic University of the Philippines, and graduated cum laude with a Bachelor of Science in Information Technology from AMA Computer College – Manila. He is currently pursuing his Doctor of Information Technology. He is the founder of Macirba IT Solutions, where he leads projects on IoT systems, secure web platforms, and learning management solutions. He also serves as an IT Associate at FEU Tech, providing technical support in Canvas LMS and contributing to digital learning innovations.

🛠️ Skills

Network Security

Master (92%)

Web Development

Expert (85%)

Cybersecurity

Master (91%)

Computer Networking

Master (98%)

👔 Work Experience

FEU Institute of Technology logo

Full-time • Jan 2023 - Present (3 years and 3 months)

Associate at FEU Institute of Technology

Cybersecurity

🏆 Honors and Awards

Speaker

Professional Certification Exam Review in CCST Networking (2T2425)

Issued by iTamaraw Center for Academic Resources and Enrichment on February 07, 2025

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Cumlaude (Honor)

Issued by AMA University on May 25, 2012

📜 Licenses and Certifications

Cisco Certified Support Technician (CCST) Networking

Issued by Cisco Networking Academy on July 23, 2025

Cisco Certified Network Associate

Issued by Cisco Networking Academy on November 18, 2020

👨🏻‍🏫 Seminars and Trainings

Attendee

National Cybersecurity Month: CyberTiwala, CyberHanda, CyberTatag

Awarded by FEU Tech Information Technology Department on November 07, 2024

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Attendee

Enhancing Physical and Mental Resilience in the Workplace

Awarded by FEU Tech Human Resources Office on August 05, 2024

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Organizer

Nanolearning: Bite-Sized Content as the Next Big Trend in Contemporary Education

Awarded by Educational Innovation and Technology Hub on December 12, 2023

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Attendee

Tech-Enabled Pedagogies: Empowering Modern Teachers with Educational Technologies

Awarded by Educational Innovation and Technology Hub on August 09, 2023

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Research Publications

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Conference Paper · 10.1109/ICSET65917.2025.11284184

Navigating the Relief Paradox: Harnessing AI in Education for Quality Learning (SDG 4) Among IT Students

2025 IEEE 15th International Conference on System Engineering and Technology (ICSET), (2025), pp. 352-357

Abricam S. Tinga Abricam S. Tinga , Valerie Vanessa M. Madajas, ... Victoria M. Reyes
View Paper

Artificial Intelligence (AI) is reshaping higher education by streamlining tasks, supporting personalized learning, and enhancing student engagement. Yet, these benefits coexist with risks of dependence, reduced critical thinking, and inequities-a duality termed the relief paradox. This study examined the perceptions of 138 IT students at FEU Institute of Technology to explore how they experience both the relief and paradoxical burdens of AI in education, with attention to Sustainable Development Goal 4 (SDG 4) on inclusive and equitable quality education. Using a descriptiveanalytic design, validated survey instruments, and both descriptive and inferential statistics, results showed that students generally recognized AI's potential to reduce workload and improve inclusivity, while also expressing concern over ethical issues and overdependence. The study underscores the need for balanced integration of AI in education, offering recommendations for curriculum, policy, and capacity-building to ensure responsible adoption.

Conference Paper · 10.1109/ICAITE68636.2025.11442386

Storm Shield: A 3D Strategic Co-Op Game to Increase Awareness and Aid People in Preparation for Upcoming Typhoons

2025 2nd International Conference on Artificial Intelligence and Teacher Education (ICAITE), (2025), pp. 154-158

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Typhoons remain among the most frequent and destructive natural disasters in the Philippines, underscoring the need for innovative preparedness strategies. This study presents Storm Shield: A 3D Strategic Co-op Game, a local multiplayer educational game that simulates the three phases of a typhoon–Before, During, and After–through mission-based levels emphasizing teamwork, planning, and decision-making. Players assume roles within a disaster response team and perform tasks such as preparing emergency kits, assisting civilians, and managing post-typhoon recovery. The game integrates action, strategy, and educational mechanics, supported by a Content Management System (CMS) website that reinforces learning. Effectiveness was evaluated through post-play surveys using Key Performance Indicators (KPI) covering functionality, entertainment, player experience, and educational value. Results show that Storm Shield engages players while improving knowledge of disaster preparedness and response. By merging learning with entertainment, the project demonstrates the potential of serious games to support disaster risk reduction and contributes to Sustainable Development Goal (SDG) 11 by promoting resilient communities through interactive education.

Conference Paper · 10.1109/hnicem64917.2024.11258868

Walk to Remember: Historical Preservation of Fort Santiago's Multifaceted Eras Through Augmented Reality

2024 IEEE 16th International Conference on Humanoid, Nanotechnology, Information Technology, Communication and Control, Environment, and Management (HNICEM), (2025), pp. 1-4

View Paper

The project aims to create an AR mobile application about Fort Santiago. This mobile application features the 3D models of the past and present versions of different historical landmarks within Fort Santiago using augmented reality. This also includes 2D map of the location of the historical landmarks as well as audio narration and 3D animation. A promotional website with content management system was also developed to promote the application to the public. To prove that the application is working, the researcher conducted a survey with a total of 61 respondents, consisting of 41 Visitors/Tourists, 5 Intramuros Administrations Staff and Employees, and 15 IT Experts. Based on the results of the survey, the research was deemed to improve its overall capabilities, features, and performance according to the feedbacks provided by the respondents. There were also recommendations for adding notification features for future events related to Fort Santiago and adding gridlines for augmented reality to aid users in precisely scanning landmarks. In addition, adding more featured landmarks and interactable figures could enhance the experience and interactivity of the application as well as the engagement of visitors within Fort Santiago.

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