FEU Institute of Technology

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Ma. Corazon G. Fernando

42 Publications
Development of Hybrid Personalized E-commerce Using Collaborative Filtering and Content-Based Filtering for South Cartel Clothing Company

Lecture Notes in Networks and Systems, (2023), pp. 83-91

Jcyle Anne T. Balmadres, Kristine Bartolome, ... Ma. Corazon G. Fernando Ma. Corazon G. Fernando

Book Chapter | Published: January 1, 2023

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Abstract
E-commerce plays an essential role in selling products or services online because it can reach more customers than traditional retail. If the customer data is appropriately mishandled, it disrupts the business’ data organization and poor customer relationship management. The study focuses on creating an e-commerce website that efficiently handles the data and integrates a personalized hybrid recommender system. Content-based and collaborative filtering methods were used in the recommender system to improve customer relationship management, streamline procedures, organize inventory and sales, and increase profits. Sales forecasting using ARIMA was also added to use the customer data for efficient business decisions. ISO 9126 was the software quality model used to evaluate the developed system using the software quality characteristics functionality, usability, maintainability, and efficiency. The system got an overall mean score of 4.57, which is excellent, which means the system can perform smooth transactions from ordering up to the checkout and organized products, sales, and inventory. The integration of the recommender systems was able to give recommendations based on the customer's preferences, which enhances the user experience that may lead to an increase in sales of the business since the suggestions are tailored recommendations to the users.
Beak-A-Boo: An Augmented Reality Mobile Application About Endangered Bird Species in the Philippines

Lecture Notes in Networks and Systems, (2023), pp. 19-27

Marr Darwin T. Antonio, John Matthew B. Clemente, ... Carl Ivan M. Yap

Book Chapter | Published: January 1, 2023

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Abstract
This capstone project aims to create a visual book with an augmented reality feature and a CMS-based website. The application uses augmented reality technology to track target images on the book and display 3D models and animations of the 30 endangered bird species in the Philippines. To elaborate, when a target image is found, the application will display the 3D model of the bird and two different animations for the user to explore. The application was developed using Vuforia and Unity; the 3D models of the endangered bird species will be modeled and animated using Autodesk Maya, Substance Painter, and ZBrush, and the design and layout of the book were created using Adobe Photoshop and Adobe InDesign. The developed system is one of the first AR books about endangered bird species in the country, attempting to disseminate information and raise awareness about the status of endangered birds using augmented reality. To prove that the application is practical and usable, the researchers surveyed 70 respondents consisting of ten from the client’s organization, 40 from the general public, ten bird lovers, and ten I.T. professionals. Based on the survey results, the system proves to be practical and usable in disseminating information and raising awareness about the status of endangered birds. Future researchers can improve the system by adopting some features and enhancing the application so that users can still utilize the mobile application even without the visual book. The researchers also encourage future researchers to implement the application in other devices with different operating systems, such as iOS and Windows, to cater to a broader range of users.
Roadcast: A Vehicle Incident Management System and Forecasting Implementing Moving Average

Lecture Notes in Networks and Systems, (2023), pp. 9-18

Karen Faith A. Abuan, Ma. Corazon G. Fernando Ma. Corazon G. Fernando , ... Jewelle Mae S. Soliano

Book Chapter | Published: January 1, 2023

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Abstract
The difficulty with manually analyzing and processing data is that it takes too long, prone to degradation and other problems. Government agencies cannot reduce cases due to a lack of sufficient knowledge and analysis to determine the fundamental trend of RTI cases. Besides, the general public is utterly uninformed of road situations. Roadcast, a Vehicle Incident Management System, is a practical approach to minimizing road incidents. This study presents the automation of the manual process of collecting and analyzing incident data and transparency with the general public. The output of the study will be a web application system that will produce descriptive analytics, hot spots, and forecasting (7MA), supporting the PNP’s preparation for the projected future incident cases in the following week and determining the hazardous area in Pasig City through the hot spots. The general public will be informed of the number of road incidents in a particular barangay, entire cases in Pasig City, and other data visualizations integrated into the dashboard. Scrum Methodology was used to construct the system, and numerous users with varying responsibilities and administrator permissions were necessary to access and control the system. Alpha and Beta Testing examined the system’s functionality, usability, reliability, performance, and supportability. The researchers used purposive sampling to survey (11) technical and (49) non-technical respondents. The researchers received a score of 4.74, which translates to “Strongly Agree.” The system received positive feedback from both technical and non-technical respondents.
Extraction of LMS Student Engagement and Behavioral Patterns in Online Education Using Decision Tree and K-Means Algorithm

2022 4th Asia Pacific Information Technology Conference, (2022), pp. 138-143

Conference Paper | Published: January 14, 2022

Abstract
The Learning Management System is an innovative tool to facilitate online learning using technology. It monitors students’ learning progress and actions. As most academic institutions are already shifted from the traditional learning to online and blended learning approaches, analysis of students’ learning behaviors is empirical to design necessary and suited academic intervention programs. With this, the researchers aimed to identify significant attributes affecting student academic performance in an online education environment. The knowledge discovery in databases (KDD) was used to provide step by step process in extracting and evaluating the predictive and cluster models which aim to classify students who will have academic learning difficulty based on sets of parameters and constraints. The study reveals that students with low engagement in online learning are those with problems in terms of their academic performance. Therefore, the study reaffirmed that there is a strong relationship between student behaviors in LMS and academic achievement.
Faculty Evaluation System Platform with Decision Support Mechanism

2022 10th International Conference on Information and Education Technology (ICIET), (2022), pp. 58-63

Abigail L. Alix Abigail L. Alix , Diane Jenalyn Datul, ... Rossana T. Adao Rossana T. Adao

Conference Paper | Published: January 1, 2022

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Abstract
The evaluation process to teachers is a method to ensure that instruction quality has been delivered to various stakeholders. Assessing the performance of faculty members is now an integral part of the educational system as it aims to assess faculty performance using sets of criteria and provide necessary academic intervention program anchored in the development of comprehensive faculty development program. With this, the researchers developed faculty evaluation system integrating decision support mechanism that can provide automatic report generation in terms of evaluation. In addition, a rule-based engine has been integrated as a mean to provide decision support mechanism in terms of automatic development plan. The evolutionary prototyping model was used in the development of the system. Based on expert evaluation result, using the ISO selected criteria, the system recorded a grand mean 4.31 which has an interpretation of “Very Satisfactory” This means that the system is ready for deployment.
Fish-be-with-you: An Augmented Reality Mobile Application About Endangered Marine Species

2022 2nd International Conference in Information and Computing Research (iCORE), (2022), pp. 20-24

Marie Jocelle Y. Mina, Marr Darwin T. Antonio, ... John Heland Jasper  C. Ortega John Heland Jasper C. Ortega

Conference Paper | Published: January 1, 2022

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Abstract
This project aims to develop an augmented reality mobile application about endangered marine species. The program has made use of augmented reality technology to scan target photos on the card and show three-dimensional reconstructions of six endangered marine species. When a target image is detected, the program will show the 3D model of the sea species to the user. The application was built using Vuforia and Unity, the 3D models were modeled with Substance Painter and ZBrush, and the card layout was designed with Adobe Illustrator. The created system is one of the country's first augmented reality (AR) apps regarding endangered marine species, with the purpose of spreading information and increasing awareness about the situation of endangered marine species via AR. To demonstrate that the program is productive and user-friendly, the researchers surveyed ten IT experts. The survey findings demonstrate that the approach is effective and useable for sharing information and increasing awareness about the state of endangered marine species. Future researchers may enhance the system by incorporating some of the features and refining the mobile application so that people can still use it without the visual book.
Personalization of Prosthetics for Amputated People Using 3D Modeling

2022 2nd International Conference in Information and Computing Research (iCORE), (2022), Vol. 112, pp. 14-19

Gerricka Dizon, Ajllyana Bianca Moreno, ... Ace C. Lagman Ace C. Lagman

Conference Paper | Published: January 1, 2022

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Abstract
The number of people being amputated is annually increasing, and it will continue to do so over the years. This, along with other reasons, makes the production of prosthesis fall short from its demands. One of the purposes of this project is to provide an alternative solution to this problem using 3D printing technology, which allows the prosthetic limbs to be produced faster. Another purpose of the project is to incorporate art and design into 3D printed prosthesis, which gives the amputees a chance to personalize their prosthetic limb/s. With this said, the study aims to develop a website designed for amputees, where they are able to personalize their 3D printed prosthetic limb/s.
Web-Based Performance Evaluation System Platform Using Rule-Based Algorithm

2022 10th International Conference on Information and Education Technology (ICIET), (2022), pp. 124-129

Conference Paper | Published: January 1, 2022

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Abstract
The project endeavored to design and develop a Web-based Performance Evaluation System with integration of rule-based algorithm that will analyze the performance of each reviewee based on the scores from their examination. The algorithm automatically provides suggested reading materials based on the result of the assessment. With this, the system will help the reviewees assess their own performance. The system was developed using Agile Methodology Model of Software Development. The software produced was tested using Alpha and Beta software tastings. The FURPS model was used to assess the software quality as perceived by the selected group of respondents. The system was found to be functional, meeting the designed functional requirements specifications.
Clustering and Classification Models For Student's Grit Detection in E-Learning

2022 IEEE World AI IoT Congress (AIIoT), (2022), pp. 039-045

Renato R. Maaliw, Karen Anne C. Quing, ... Ranie B. Canlas

Conference Paper | Published: January 1, 2022

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Abstract
Grit plays a crucial role in determining high individual success more than intellectual talent alone. However, there is no existing literature that ventured into the trait identification in an e-learning environment. This study presents a comprehensive computational-driven strategy for detecting a learner's grit using machine learning. Empirical results show that DBSCAN and Random Forest models produce average accurate prediction consistency of 92.67% against the questionnaire method. Knowledge interpretation using feature importance and association mining quantifies perseverance and sustained interest as the most pressing component of grit. Correlational analysis reveals that grit has a weak connection with course grades (short-term goal) but demonstrates a strong positive association with professional achievement (long-term goal) and maturation. Collectively, our findings substantiate that breakthrough accomplishment is contingent not solely on cognitive ability but on constant interests and resilience.
Promoting Social Relationships Using a Couch Cooperative Video Game: An Empirical Experiment With Unacquainted Players

International Journal of Gaming and Computer-Mediated Simulations, (2022), Vol. 14, No. 1, pp. 1-18

Manuel B. Garcia Manuel B. Garcia , Vanessa Mae A. Rull, ... Maria Rona L. Perez Maria Rona L. Perez

Journal Article | Published: January 1, 2022

Abstract
Social relationships are a fundamental aspect of human existence. Unsurprisingly, policymakers are incessantly devising strategies that accentuate the benefits of social relationships and diminish the risks of social isolation. The natural manifestation of player-to-player interaction in a video game context poses a unique opportunity to study the effects of co-playing on social relationship formation. However, most studies recruited players with existing relationships (e.g., family and friendship), utilized random commercial video games, or experimented in an online environment. These research gaps warrant further investigation on the utility of video games for promoting social relationships among unacquainted players while in the same physical space. Thus, this study presents the development and evaluation of a couch cooperative video game grounded on sequential team-building mechanics. The findings of this study offer empirical evidence that would have significant practical implications for any organization seeking to increase teamwork and cooperation among its members.

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