FEU Institute of Technology

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Ace C. Lagman

106 Publications
Extraction of LMS Student Engagement and Behavioral Patterns in Online Education Using Decision Tree and K-Means Algorithm

2022 4th Asia Pacific Information Technology Conference, (2022), pp. 138-143

Conference Paper | Published: January 14, 2022

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Abstract
The Learning Management System is an innovative tool to facilitate online learning using technology. It monitors students’ learning progress and actions. As most academic institutions are already shifted from the traditional learning to online and blended learning approaches, analysis of students’ learning behaviors is empirical to design necessary and suited academic intervention programs. With this, the researchers aimed to identify significant attributes affecting student academic performance in an online education environment. The knowledge discovery in databases (KDD) was used to provide step by step process in extracting and evaluating the predictive and cluster models which aim to classify students who will have academic learning difficulty based on sets of parameters and constraints. The study reveals that students with low engagement in online learning are those with problems in terms of their academic performance. Therefore, the study reaffirmed that there is a strong relationship between student behaviors in LMS and academic achievement.
A Multistage Transfer Learning Approach for Acute Lymphoblastic Leukemia Classification

2022 IEEE 13th Annual Ubiquitous Computing, Electronics & Mobile Communication Conference (UEMCON), (2022)

Renato R. Maaliw, Alvin S. Alon, ... Alexander A. Hernandez

Conference Paper | Published: January 1, 2022

Abstract
Automated medical image analysis driven by artificial intelligence can revolutionize modern healthcare in producing swift and precise diagnostics. Due to doctors’ varying breadths of training and expertise, traditional leukemia screening methods frequently involve considerable subjectivity. Using a 3-stage transfer learning approach and stacks of convolutional neural networks, we constructed an efficient pathway for automatic leukemia identification and classification through various phases. Experimental findings disclosed that our pipeline powered by InceptionResNetV2 architecture decisively affects the accuracy with 99.60% (normal vs. leukemia) and 94.67% (normal to L3). Moreover, it reduces error rates by 1.65% and 6.05%, respectively. A consistent result via the T-test confirms our proposed framework robustness with a significant positive difference of 4.71% over the standard transfer learning mechanism (p-value = 0.0001 & t = 0.85310). This research could aid and support oncologists in early yet reliable prognoses of acute lymphoblastic leukemia types.
Occupy - Real-Estate Management System with Sales Analysis and Customer Segmentation

2022 IEEE 14th International Conference on Humanoid, Nanotechnology, Information Technology, Communication and Control, Environment, and Management (HNICEM), (2022), pp. 1-5

Ryan Christopher Gallenero, John Miguel Flores, ... Ace C. Lagman Ace C. Lagman

Conference Paper | Published: January 1, 2022

Abstract
The increase in population equates to the increasing demand of the real estate. Managing real estate manually takes a lot of time and manpower, which is prone to damage and misplacement of documents and client’s data. Customer support and community were also considered. Real-Estate Management System automates complex tasks and duties. Sales analysis through customer segmentation was implemented in the system to come up with better sales and understand the current, possible, and future customers of the real-estate company. Agile Methodology was applied in developing the system, in which different users – who has different roles and administrator rights, are needed to access, and manage the system. Testing, verification, validation, usability testing, and acceptance testing were done to ensure that the requirements needed were met, having both alpha and beta testing for the software. The researchers conducted a survey questionnaire based on the FURPS Criteria and used purposive sampling to gather data from both technical and nontechnical respondents, 2 IT Experts, 3 IT Personnel, 5 Company Staffs, 5 Company Agents, and 25 Customers. Based on the evaluation, the respondents strongly agreed that the Research Project passed the criteria and can be used by the client, therefore considered as an acceptable project.
I-Respond: Mobile Application for Emergency Response Using Dijkstra’s Algorithm Shortest Path

2022 IEEE 14th International Conference on Humanoid, Nanotechnology, Information Technology, Communication and Control, Environment, and Management (HNICEM), (2022), pp. 1-5

Ace C. Lagman Ace C. Lagman , Roman M. De Angel Roman M. De Angel , ... Renato R. Maaliw

Conference Paper | Published: January 1, 2022

Abstract
Emergency response is a crucial method for saving lives because the Philippines is one of the nation that is most vulnerable to disasters. Unexpected disasters happen all the time. The survival of those who were immediately impacted by a disaster depends on what happens in the initial hours after the accident. Even a minute difference in emergency response time has the potential to save or cost lives. Through this, the researchers were able to implement Dijkstra’s method to show the shortest paths in an application for emergency response. The ideas are organized in a way that suggests potential paths that first responders could take to locate victims. This article outlines a step-by-step process for choosing the optimum approach. Agile methodology was employed by the researchers when creating the application. The respondents gave the system a 4.52 out of 5 rating on the basis of the ISO 9126 evaluation tool, with a ‘Very Acceptable’ interpretation result. Thus, the system is now prepared for deployment.
Sentiment Analysis in Teachers Performance Rating Using Naïve Bayes Algorithm

Lecture Notes in Networks and Systems, (2022), pp. 421-428

Book Chapter | Published: January 1, 2022

Abstract
Sentiment analysis has been extensively researched for the purpose of analyzing qualitative data using a computation technique. However, there are only a few research papers that focus on analyzing sentiments in terms of teachers’ evaluation. Analyzing comments on teacher evaluations can lead to understanding more of what faculty development programs can be provided to improve teachers’ academic performance. Thus, this study presents an opinion-mining system utilizing the Bayesian technique of the Naïve Bayes algorithm. The descriptive research method was used in this study, with a questionnaire serving as the instrument for testing the acceptability of the application. One hundred (100) evaluators were surveyed for the teachers’ evaluations. The application performance attributes are defined using the functionality, usability, reliability, performance and security (FURPS) model. The mean formula was used to analyze the data. The usability and security were evaluated as perfectly acceptable, with a weighted mean of 4.64, and 4.56, respectively. Furthermore, the functionality, reliability, and performance were evaluated at acceptable evaluation ratings with a weighted mean of 4.29, 4.02, and 4.11. The overall quality of the system was given an acceptable rating with a weighted mean of 4.32, indicating that the application provided and managed ratings and comments on individual teachers’ performance.
HWYL: An Edutainment Based Mobile Phone Game Designed to Raise Awareness on Environmental Management

Lecture Notes in Networks and Systems, (2022), pp. 475-482

Book Chapter | Published: January 1, 2022

Abstract
HWYL (meaning “a stirring feeling of emotional motivation and energy”) is a 3D isometric puzzle adventure game for Android devices. The whole game revolves around the adventures of Thomas as he unknowingly helps the mayor and the townspeople in solving environmental problems through playing meaningful mini games. The mini games comprise of different casual games that focus on teaching the players about the major environmental issues such as ozone depletion, and disposal of wastes. The interactive learning experience educates players how to mitigate environmental problems. The game garnered very satisfactory results from the play testers, proving that the game has been successful in promoting environmental awareness through edutainment, and the game as a system works as intended with compliance to software quality factors.
A Deep Learning Approach for Automatic Scoliosis Cobb Angle Identification

2022 IEEE World AI IoT Congress (AIIoT), (2022), pp. 111-117

Renato R. Maaliw, Julie Ann B. Susa, ... Ma. Corazon G. Fernando Ma. Corazon G. Fernando

Conference Paper | Published: January 1, 2022

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Abstract
Efficient and reliable medical image analysis is indispensable in modern healthcare settings. The conventional approaches in diagnostics and evaluations from a mere picture are complex. It often leads to subjectivity due to experts' various experiences and expertise. Using convolutional neural networks, we proposed an end-to-end pipeline for automatic Cobb angle measurement to pinpoint scoliosis severity. Our results show that the Residual U-Net architecture provides vertebrae average segmentation accuracy of 92.95% based on Dice and Jaccard similarity coefficients. Furthermore, a comparative benchmark between physician's measurement and our machine-driven approach produces an acceptable mean deviation of 1.57 degrees and a T-test p-value of 0.9028, indicating no significant difference. This study has the potential to help doctors in prompt scoliosis magnitude assessments.
A Time-Series Data Analysis about the Historical Population of the Philippines using 12-point Moving Average Forecasting

2022 IEEE 14th International Conference on Humanoid, Nanotechnology, Information Technology, Communication and Control, Environment, and Management (HNICEM), (2022), pp. 1-5

Ashley L. De Jesus, Ace C. Lagman Ace C. Lagman , ... Darren Joshua A. Villarama

Conference Paper | Published: January 1, 2022

Abstract
One of the world's most serious challenges is the exponential expansion of the population. The Philippines is included in this category of "less developed countries." Moreover, the said country's population expansion is unstoppable. With at least three newborns born per minute, the country has one of the greatest population growth rates. Consequently, the researcher's objective is to use a machine-learning algorithm to forecast the possible Philippine population growth for the upcoming year. Employing Knowledge Discovery in Database (KDD) as the step-by-step process in determining solutions and answering each of the research questions of the study.With this, the researchers were able to forecast data using time series data analysis about the historical populations of the Philippines utilizing a 12-point moving average. Based on the accuracy performance of the model, the algorithm can be used as a reliable source and was considered a good fit with a 90.27% accuracy.
Usage Gratifications of Physicians in the use of Facebook as a Telemedicine Platform: A Thematic Analysis

2022 IEEE 14th International Conference on Humanoid, Nanotechnology, Information Technology, Communication and Control, Environment, and Management (HNICEM), (2022), pp. 1-5

John Byron D. Tuazon John Byron D. Tuazon , Ryan Ebardo, ... Aris Pulumbarit

Conference Paper | Published: January 1, 2022

Abstract
Facebook is an alternative tool that has gained popularity as a telemedicine platform among physicians and patients. Given its accessibility and relatively low acquisition costs, research needs to highlight the factors that drive its adoption to ensure its adequate governance and continued use to support digital transformation initiatives in the healthcare services delivery. Guided by the Uses and Gratifications theory, the researchers interviewed physicians (n=16) with different specializations to identify critical motivators in using Facebook for telemedicine. The thematic analysis of the interview transcripts found that familiarity with technology, information exchange, convenience, and social connections are usage gratifications derived from Facebook for telemedicine. This paper outlines the implications of its findings in the context of the study where telemedicine adoption is slow and social media use is prevalent. Future directions are discussed along with the implications of the study in various social institutions such as healthcare providers, the government, and the academe.
CHARLIE: A Digital Awareness Campaign with Reporting System on Online Sexual Harassment for UNFPA Philippines

2022 IEEE 14th International Conference on Humanoid, Nanotechnology, Information Technology, Communication and Control, Environment, and Management (HNICEM), (2022), pp. 1-5

Matthew Carl M. Bolatete, Kyel Pacifico T. Rojo, ... Ace C. Lagman Ace C. Lagman

Conference Paper | Published: January 1, 2022

Abstract
Online sexual harassment has been an ongoing problem in this technological era. Gender-based violence has transformed online, making it more difficult for users to act on, as resources and knowledge about the issue are limited. Therefore, the study aims to contribute to introducing a safe space for the victims and an informational aid for potential perpetrators using animation series. They are composed of hybrid animations, a digital campaign through social media sites, and a website–that will serve as a medium for victims/potential victims to agencies that will help them assess their situations and publish multimedia materials. In order to assess the effectiveness of the materials produced for the target audience, which was the youth population, a pretest and posttest evaluation was conducted. The results showed that prior of the evaluation the youth were aware of online sexual harassment, but after assessing our digital campaign and its components they were now fully aware of the issue. This concludes that educating people using modern solutions of disseminating information through our digital campaign was effective. The key solution corresponds to the research main goals which are: A hybrid animation series, digital campaign, and the website, which to educate and raise awareness to online sexual harassment.

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