HWYL: An Edutainment Based Mobile Phone Game Designed to Raise Awareness on Environmental Management

Ace C. Lagman
a
,
Ma. Corazon G. Fernando
a
,
Maria Vicky S. Solomo
a
,
Jay-ar P. Lalata
a
,
Marie Luvett I. Goh
a
,
Heintjie N. Vicente
a
a FEU Institute of Technology, 1015, Manila, Philippines
Abstract: HWYL (meaning “a stirring feeling of emotional motivation and energy”) is a 3D isometric puzzle adventure game for Android devices. The whole game revolves around the adventures of Thomas as he unknowingly helps the mayor and the townspeople in solving environmental problems through playing meaningful mini games. The mini games comprise of different casual games that focus on teaching the players about the major environmental issues such as ozone depletion, and disposal of wastes. The interactive learning experience educates players how to mitigate environmental problems. The game garnered very satisfactory results from the play testers, proving that the game has been successful in promoting environmental awareness through edutainment, and the game as a system works as intended with compliance to software quality factors.