AI-Driven Gamification for Cybersecurity Literacy in Higher Education
2025 International Workshop on Artificial Intelligence and Education (WAIE), (2026), pp. 95-100
Roman M. De Angel
a
,
Ronel F. Ramos
a
,
Juan Paulo H. Magcuyao
a
,
Alfredo L. Calimbo
a
,
Ace C. Lagman
a
a Information Technology, FEU Institute of Technology, Manila, Philippines
Abstract: Cybersecurity literacy is increasingly vital in higher education, yet traditional teaching methods often fail to sustain student engagement. This paper introduces Aegis Academy, an AI-driven gamified learning platform that uniquely integrates adaptive feedback mechanisms with game-based elements to enhance cybersecurity awareness and skills. Unlike existing systems, Aegis Academy combines real-time personalization, rolebased analytics, and modular gamification tailored for academic settings. A pilot study involving 100 students and 20 instructors demonstrated significant improvements in phishing awareness (+22 %), overall scores (+18 %), and module completion rates (87% vs. 64%). Students rated the platform highly for engagement and learning impact, while instructors reported strong pedagogical alignment and usability. The platform supports Sustainable Development Goal 4 (SDG 4) by promoting inclusive, equitable, and engaging digital education. These findings suggest that Aegis Academy offers a scalable and effective model for cybersecurity instruction in higher education.