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AI-Driven Gamification for Cybersecurity Literacy in Higher Education

2025 International Workshop on Artificial Intelligence and Education (WAIE), (2026), pp. 95-100

a Information Technology, FEU Institute of Technology, Manila, Philippines

Abstract: Cybersecurity literacy is increasingly vital in higher education, yet traditional teaching methods often fail to sustain student engagement. This paper introduces Aegis Academy, an AI-driven gamified learning platform that uniquely integrates adaptive feedback mechanisms with game-based elements to enhance cybersecurity awareness and skills. Unlike existing systems, Aegis Academy combines real-time personalization, rolebased analytics, and modular gamification tailored for academic settings. A pilot study involving 100 students and 20 instructors demonstrated significant improvements in phishing awareness (+22 %), overall scores (+18 %), and module completion rates (87% vs. 64%). Students rated the platform highly for engagement and learning impact, while instructors reported strong pedagogical alignment and usability. The platform supports Sustainable Development Goal 4 (SDG 4) by promoting inclusive, equitable, and engaging digital education. These findings suggest that Aegis Academy offers a scalable and effective model for cybersecurity instruction in higher education.

Recommended Citation

Angel, R. M. D., Ramos, R. F., Magcuyao, J. P. H., Calimbo, A. L., & Lagman, A. C. (2026). AI-Driven Gamification for Cybersecurity Literacy in Higher Education. 2025 International Workshop on Artificial Intelligence and Education (WAIE), 95-100. https://doi.org/10.1109/WAIE67422.2025.11381108
R. M. D. Angel, R. F. Ramos, J. P. H. Magcuyao, A. L. Calimbo, and A. C. Lagman, "AI-Driven Gamification for Cybersecurity Literacy in Higher Education," 2025 International Workshop on Artificial Intelligence and Education (WAIE), pp. 95-100, 2026. doi: 10.1109/WAIE67422.2025.11381108.
Angel, Roman Madrid De, et al.. "AI-Driven Gamification for Cybersecurity Literacy in Higher Education." 2025 International Workshop on Artificial Intelligence and Education (WAIE), 2026, pp. 95-100. https://doi.org/10.1109/WAIE67422.2025.11381108.
Angel, R. M. D., Ramos, R. F., Magcuyao, J. P. H., Calimbo, A. L., & Lagman, A. C.. 2026. "AI-Driven Gamification for Cybersecurity Literacy in Higher Education." 2025 International Workshop on Artificial Intelligence and Education (WAIE): 95-100. https://doi.org/10.1109/WAIE67422.2025.11381108.

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