CyberSAFE: A Gamified Web Platform with Analytics to Promote Cybersecurity Literacy Among IT Students
2025 International Workshop on Artificial Intelligence and Education (WAIE), (2026), pp. 287-292
Alfredo L. Calimbo
a
,
Ronel F. Ramos
b
,
Jerreck Reynald D. Navalta
a
,
Paolo M. Rodriguez
a
,
Leandro B. Avena
a
,
Maribel L. Campo
a
a La Consolacion University Philippines Malolos, Bulacan, Philippines
b FEU Institute of Technology, Manila, Philippines
Abstract: In the digital age, cybersecurity awareness is increasingly vital, especially for information technology (IT) students who will eventually design and manage secure systems. This paper presents CyberSAFE, a gamified web-based platform developed to enhance cybersecurity literacy through interactive modules, quizzes, and analytics dashboards. By integrating gamification with digital pedagogy principles, the platform promotes engagement, tracks learning progress, and identifies knowledge gaps in real time. A developmental-evaluative research methodology was employed, using pre- and post-tests, survey data, and system-generated analytics. Results indicate that students demonstrated measurable gains in cybersecurity knowledge, supported by positive perceptions of the platform’s usability, content relevance, and motivational impact. On a 5-point Likert scale, mean survey ratings exceeded 4.5, reflecting high acceptance and perceived effectiveness. These findings suggest that CyberSAFE can improve cybersecurity literacy while contributing to the Sustainable Development Goals (SDG 4: Quality Education and SDG 9: Industry, Innovation, and Infrastructure).