FEU Institute of Technology

Educational Innovation and Technology Hub

Loading...

CyberSAFE: A Gamified Web Platform with Analytics to Promote Cybersecurity Literacy Among IT Students

2025 International Workshop on Artificial Intelligence and Education (WAIE), (2026), pp. 287-292

Alfredo L. Calimbo a , Ronel F. Ramos b , Jerreck Reynald D. Navalta a , Paolo M. Rodriguez a , Leandro B. Avena a , Maribel L. Campo a

a La Consolacion University Philippines Malolos, Bulacan, Philippines

b FEU Institute of Technology, Manila, Philippines

Abstract: In the digital age, cybersecurity awareness is increasingly vital, especially for information technology (IT) students who will eventually design and manage secure systems. This paper presents CyberSAFE, a gamified web-based platform developed to enhance cybersecurity literacy through interactive modules, quizzes, and analytics dashboards. By integrating gamification with digital pedagogy principles, the platform promotes engagement, tracks learning progress, and identifies knowledge gaps in real time. A developmental-evaluative research methodology was employed, using pre- and post-tests, survey data, and system-generated analytics. Results indicate that students demonstrated measurable gains in cybersecurity knowledge, supported by positive perceptions of the platform’s usability, content relevance, and motivational impact. On a 5-point Likert scale, mean survey ratings exceeded 4.5, reflecting high acceptance and perceived effectiveness. These findings suggest that CyberSAFE can improve cybersecurity literacy while contributing to the Sustainable Development Goals (SDG 4: Quality Education and SDG 9: Industry, Innovation, and Infrastructure).

Recommended Citation

Calimbo, A. L., Ramos, R. F., Navalta, J. R. D., Rodriguez, P. M., Avena, L. B., & Campo, M. L. (2026). CyberSAFE: A Gamified Web Platform with Analytics to Promote Cybersecurity Literacy Among IT Students. 2025 International Workshop on Artificial Intelligence and Education (WAIE), 287-292. https://doi.org/10.1109/WAIE67422.2025.11381103
A. L. Calimbo, R. F. Ramos, J. R. D. Navalta, P. M. Rodriguez, L. B. Avena, and M. L. Campo, "CyberSAFE: A Gamified Web Platform with Analytics to Promote Cybersecurity Literacy Among IT Students," 2025 International Workshop on Artificial Intelligence and Education (WAIE), pp. 287-292, 2026. doi: 10.1109/WAIE67422.2025.11381103.
Calimbo, Alfredo L., et al.. "CyberSAFE: A Gamified Web Platform with Analytics to Promote Cybersecurity Literacy Among IT Students." 2025 International Workshop on Artificial Intelligence and Education (WAIE), 2026, pp. 287-292. https://doi.org/10.1109/WAIE67422.2025.11381103.
Calimbo, A. L., Ramos, R. F., Navalta, J. R. D., Rodriguez, P. M., Avena, L. B., & Campo, M. L.. 2026. "CyberSAFE: A Gamified Web Platform with Analytics to Promote Cybersecurity Literacy Among IT Students." 2025 International Workshop on Artificial Intelligence and Education (WAIE): 287-292. https://doi.org/10.1109/WAIE67422.2025.11381103.

A Time Capsule Where Research Rests, Legends Linger, and PDFs Live Forever

Repository is the home for every research paper and capstone project created across our institution. It’s where knowledge kicks back, ideas live on, and your hard work finds the spotlight it deserves.

© 2026 Educational Innovation and Technology Hub. All Rights Reserved.