FEU Institute of Technology

Educational Innovation and Technology Hub

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John Angelo M. Repollo

Associate

MMA Faculty

Manila, Metro Manila · FEU Institute of Technology

3 Followers

Personal Information

Short Biography

Dedicated Multimedia Arts educator specializing in 3D production using Autodesk Maya. Experienced in teaching modeling, texturing, animation, and visual storytelling while fostering creativity, technical proficiency, and critical thinking in students.

🛠️ Skills

3D Animation

Master (95%)

3D Modelling & Animation (Autodesk Maya)

Expert (90%)

Adobe After Effects

Advanced (80%)

Adobe Premiere Pro

Advanced (80%)

Adobe Illustrator

Advanced (80%)

🎓 Educational Qualification

Masteral · Jan 2020 - Present

Masters in Graphics Technology

Technological University of the Philippines

Tertiary · Jul 2015 - Aug 2019

Bachelor of Information Technology with Specialization in Digital Arts

FEU Institute of Technology

👔 Work Experience

FEU Institute of Technology logo

Full-time • Dec 2021 - Present (4 years and 4 months)

Instructor at FEU Institute of Technology

Multimedia Arts

📜 Licenses and Certifications

Adobe Certified Professional in Visual Design

Issued by Adobe on December 12, 2025

Adobe Certified Professional in Graphic Design and Illustration Using Adobe Illustrator

Issued by Adobe on December 12, 2025

Adobe Certified Professional in Visual Design Using Adobe Photoshop

Issued by Adobe on March 09, 2025

Autodesk Maya User Certified

Issued by Autodesk on June 28, 2024

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👨🏻‍🏫 Seminars and Trainings

Attendee

Enhancing Physical and Mental Resilience in the Workplace

Awarded by FEU Tech Human Resources Office on August 05, 2024

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Attendee

Nanolearning: Bite-Sized Content as the Next Big Trend in Contemporary Education

Awarded by Educational Innovation and Technology Hub on December 12, 2023

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Research Publications

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Conference Paper · 10.1109/TENCON66050.2025.11375520

A TAM-Guided Mobile Solution to Support Mental Wellness in Higher Education

TENCON 2025 - 2025 IEEE Region 10 Conference (TENCON), (2026), pp. 1230-1234

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Mental health concerns are on the rise among college students in the Philippines, where academic stress and limited access to counseling services continue to pose serious challenges. With mobile technology becoming more integrated into daily life, it offers a practical opportunity to support student well-being through accessible, self-help tools. This study presents the design and evaluation of a mobile application that combines art therapy and sound therapy to help reduce stress and promote relaxation among students in higher education. Guided by the Technology Acceptance Model (TAM), the research explored how users perceived the app's usefulness, ease of use, and overall experience. The app was developed using a blended Agile approach and tested by 50 purposively selected college students experiencing academic stress. Results showed strong user acceptance, with high ratings in ease of use (x=4.56), satisfaction (x=4.36), and intention to use (x=3.96). Perceived usefulness was strongly correlated with both satisfaction (r=0.73) and continued use (r=0.78), indicating that the app effectively supported stress relief and user engagement. This study contributes practical insights for integrating mobile wellness solutions in Philippine education, particularly in settings where traditional mental health support remains limited. It encourages the adoption of simple, evidencebased digital tools that promote emotional well-being and help bridge gaps in student support systems.

Conference Paper · 10.1007/978-981-96-8399-4_11

GUBATA!: 360 Interactive Video About the Lives of Critically Endangered Species in the Philippines

Lecture Notes in Networks and Systems, (2026), pp. 115-123

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The Philippines, known for its extraordinary biodiversity, holds a unique and ecologically vital position in the world of conservation. Despite the exceptional richness of its biodiversity, the gravity of the threats it faces has been notable for the lack of attention given to endangered animals in the Philippines. With that, this study aims to create an innovative learning material to inform children through a 360 interactive video about the lives of critically endangered species in the Philippines. To validate the study, mixed method technique was used to collect data and information. The researchers interviewed subject matter experts, technical experts, and 8 to 10- year-old target audiences. It revealed that innovative learning material like a 360 interactive video is an effective way to engage and help inform children in the Philippines about critically endangered species. This research offers valuable insights into the effectiveness of 360 interactive video promoting the advocacy supporting the SDG’s Quality Education, Life on Land, and Life on Water for the children of Manila City, contributing to broader societal goals of understanding.

Conference Paper · 10.1109/hnicem64917.2024.11258746

URBANIHAN: A 2D Animated Informative Video and Website Introducing Youth Into Urban Gardening

2024 IEEE 16th International Conference on Humanoid, Nanotechnology, Information Technology, Communication and Control, Environment, and Management (HNICEM), (2025), pp. 1-6

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URBANIHAN is a capstone project made by Digital Dino wherein the project is a 2D animated informative video and website that is made to inform the youth into the practice of urban gardening benefits and projects and programs made from the said practice. The project consists of five episodes with each story highlighting the benefits of urban gardening as well as showcasing the projects and programs implemented by the client, Agricultural Training Institute (ATI). The study aims to inform and increase the youth enthusiasm on urban gardening. The objective of the study is to inform the youth regarding the practice of urban gardening and how it benefits the people mentally, financially, economically, and socially, and education. Additionally, a website is designed using a web builder that serves as additional information about urban gardening using the supplementary materials and information provided by ATI and their urban gardening programs and projects for the community. The target audience of the study are the youth ages 15 to 30. The methodology used for the study is a combination of qualitative and quantitative approach to gather the necessary data through interviews for subject experts and surveys for the target audience of the study. As per the findings, a weighted mean of 4.51 has been acquired post-assessment, which is a significant improvement on the mean of 3.82 from the pre-assessment; indicating the effectiveness of the project corresponding to its objective. In conclusion, the videos produced provide sufficient information about urban gardening and its benefits, as well as the client. The website is also able to provide additional information about urban gardening through the supplementary materials and the previous projects mentioned in the animated videos.

Conference Paper · 10.1109/iset65607.2025.00033

Adapting to AI: a Study on Multimedia Art Students’ Preparedness for AI-Enhanced Integrated Marketing

2025 International Symposium on Educational Technology (ISET), (2025), pp. 124-128

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The accelerating integration of artificial intelligence (AI) within the field of integrated marketing has prompted a reevaluation of the competencies required of future creative professionals. This study examines the preparedness of multimedia art students in the Philippines to engage with AIenhanced marketing environments. Anchored in the TaskTechnology Fit (TTF) Model, the research investigates students' familiarity with and attitudes toward key AI applications, including automated audience targeting, personalized content delivery, and real-time campaign optimization. The findings indicate a growing awareness of AI's relevance; however, this is accompanied by critical gaps in training access, institutional infrastructure, and ethical literacy-particularly in areas concerning data privacy and algorithmic fairness. While respondents exhibit cautious optimism regarding AI's capacity to augment creative and strategic functions, the study underscores the urgent need for curriculum development, crosssector collaboration, and ethical guidelines to support humanAI collaboration. These efforts are essential to cultivating a resilient, future-ready marketing workforce capable of navigating the evolving dynamics of AI-driven industries.

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