FEU Institute of Technology

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Beau Gray M. Habal

Associate

Enthusiastic Educator in the House!

Manila, Metro Manila · FEU Institute of Technology

1 Follower

Personal Information

Short Biography

Self-directed, enthusiastic educator with a passionate commitment to student development and the learning experience for more than 20 years. Taught different computer science related subjects like Automata Theory, Database Management using Oracle and PL/SQL, C Programming, C++ Programming, Java, Graphics Designing using Photoshop/Canva, Illustrator and InDesign, and Video Editing using CamAsia and Capcut.

🛠️ Skills

Automotive Driving

Master (100%)

Make Up Skills

Advanced (80%)

Photography and Videography

Competent (70%)

C++

Expert (90%)

Java

Advanced (80%)

🎓 Educational Qualification

Doctoral · Jun 2017 - Mar 2024

Doctor of Information Technology

Natural Language Processing · University of the East

Masteral · Jun 2004 - Mar 2006

Master of Science in Computer Science

University of Negros Occidental-Recoletos

Tertiary · Jun 2000 - Mar 2004

Bachelor of Science in Computer Science

University of St. La Salle-Bacolod

📜 Licenses and Certifications

Information Technology Specialist

Issued by Certiport on June 24, 2024

SAS Faculty Development Workshop Part 1: Statistical Data Analysis

Issued by SAS on July 16, 2021

Microsoft Technology Associate

Issued by Microsoft on June 19, 2019

Data Science using Python

Issued by Philippine Society of Information Technology Educators on November 26, 2018

SAS Enablement Workshop

Issued by SAS on August 07, 2018

👨🏻‍🏫 Seminars and Trainings

Attendee

Tech-Enabled Pedagogies: Empowering Modern Teachers with Educational Technologies

Awarded by Educational Innovation and Technology Hub on August 09, 2023

View Credential

👥 Organizations and Memberships

Philippine Society of Information Technology Educators

MEMBER · August 12, 2025 - Present

Research Publications

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Conference Paper · 10.1109/ICTKE67052.2025.11274451

Evaluating the Usability of Canvas LMS on PWA and Native Mobile Platforms: A Role-Based Comparison of Student and Teacher Experiences

2025 23rd International Conference on ICT and Knowledge Engineering (ICT&KE), (2025), pp. 1-6

View Paper

This study examines the Canvas’ usability in Learning Management System (LMS) from the perspectives of students and teachers, focusing on experiences across Progressive Web App (PWA) and native mobile platforms. A task-based usability testing approach was employed, combining quantitative measures of task completion and time with qualitative insights from observations and participant feedback. Findings indicate that both platforms supported high task completion, though clear differences emerged in efficiency and feature accessibility. Teachers achieved a 91.7% completion rate on the mobile app compared to 100% on the PWA. The mobile app was faster for grading and assignment creation, while the PWA provided broader feature coverage, particularly for analytics, though some users reported navigation difficulties. For students, performance differences were more pronounced: average task completion time on the PWA was 1.24 minutes compared to 5.72 minutes on the mobile app. Tasks such as replying to announcements and checking grades were completed up to ten times faster on the PWA. Overall, the mobile app demonstrated greater stability and efficiency for routine functions, whereas the PWA offered extended functionality and cross-platform access but with tradeoffs in responsiveness and interface clarity. These results highlight the role of platform choice in shaping user experience and suggest directions for optimizing Canvas LMS for both teaching and learning contexts. By advancing usability in digital learning platforms, this research contributes to Sustainable Development Goal (SDG) 4: Quality Education, while also supporting SDG 9: Industry, Innovation, and Infrastructure through insights on mobile technology design, and SDG 10: Reduced Inequalities by emphasizing accessibility across diverse devices and connectivity conditions.

Conference Paper · 10.1145/3678726.3678740

Harnessing an AI-Driven Analytics Model to Optimize Training and Treatment in Physical Education for Sports Injury Prevention

Proceedings of the 2024 8th International Conference on Education and Multimedia Technology, (2024), pp. 309-315

View Paper

In the competitive area of sports, injuries not only jeopardize athletes' careers but also lead to substantial setbacks for teams and organizations. Addressing this critical issue, our study introduces an artificial intelligence (AI)-driven model that enhances injury management through the strategic implementation of rest periods during athletes' recovery phases. By leveraging data analytics to monitor athletes' health continuously, this model offers sports managers a predictive tool for a proactive and preventative approach to injury management. Our research analyzes athletes' performance and health data across various sports disciplines by employing advanced machine learning techniques to identify patterns related to training regimes, treatment strategies, and the consequent risk and severity of injuries. Our findings underscore the utility of AI in generating actionable insights, thereby enabling more informed decision-making that centers on athletes' well-being. Notably, they demonstrate the model's success in predicting injury risks with high accuracy, subsequently informing tailored intervention strategies that significantly reduce the incidence of injuries. Furthermore, our study highlights how AI technologies can revolutionize training environments by enhancing safety and improving the efficacy of injury prevention and rehabilitation strategies. By advocating for the adoption of AI and technology in sports science, our study not only contributes to enhancing athlete care but also paves the way for future research to optimize athlete performance and health. Overall, this research highlights the role of AI-driven analysis in advancing sports medicine by offering a blueprint for coaches, sports medicine professionals, and athletes alike to navigate the complexities of injury prevention and management.

Conference Paper · 10.1145/3639233.3639333

Classifying User Experience (UX) Of The M-Commerce Application Using Multinomial Naive Bayes Algorithm

Proceedings of the 2023 7th International Conference on Natural Language Processing and Information Retrieval, (2023), pp. 135-142

Beau Gray M. Habal Beau Gray M. Habal & Joel B. Mangaba
View Paper

This research study uses the Multinomial Nave Bayes (MNB) algorithm to categorize and analyze the user experience (UX) of users of mobile commerce applications. The goal of the study is to give business owners insightful information on how well their mobile applications are performing. The study's goals are to establish evaluation standards for categorizing user experiences, use MNB to classify user experience reviews to their appropriate UX elements, analyze the results of the classification, and suggest areas for improvement to enhance the usability of m-commerce. The research plan consists of a number of sprints, including data extraction, data cleaning, classification system creation using the Multinomial Naive Bayes algorithm, and model accuracy rate evaluation. The proposed system integrates the algorithm and uses data from m-commerce applications. The results of the analysis provide insights into the different UX elements such as Value, Adoptability, Desirability, and Usability. The analysis's findings shed light on many UX components like Value, Adoptability, Desirability, and Usability. The classification model was evaluated for accuracy, achieving a result of 89.243%. This means that the model correctly classified 89.243% of the user experience reviews in the evaluation dataset, indicating a satisfactory level of accuracy. However, there were some misclassifications in the remaining 10.757% of the reviews. Therefore, the research successfully developed a system that analyzed and classifies user experiences from customer reviews using MNB. The classification model demonstrated a satisfactory level of accuracy. The findings provide valuable insights and recommendations for improving the mobile application browsing experience based on user feedback and experiences.

Conference Paper · 10.1109/HNICEM60674.2023.10589054

HelpTech: Elevating School Operations with Automatic Ticket Categorization through Natural Language Processing

2023 IEEE 15th International Conference on Humanoid, Nanotechnology, Information Technology, Communication and Control, Environment, and Management (HNICEM), (2023), pp. 1-5

View Paper

Providing support is one thing, generating an automatic ticket category based purely on the textual data provided is another. This study is working towards encouraging the educational landscape to start integrating AI in further enhancing the way students learn and the way teachers are giving their lessons. The focus of this study is to use the subset of AI that concentrates on making machines understand how humans talk which is known as NLP. By using several Python libraries, 3 text classification algorithms – namely SVM, Naïve Bayes, and logistic regression were used to train the previously collected dataset and choose the model that will be integrated to the web-based helpdesk system called HelpTech. With the help of the model, the system instantly categorizes the issue submitted by the end users resulting to an easier way to use the educational tools available which assist the stakeholders in developing their digital literacy.

Conference Paper · 10.1109/HNICEM57413.2022.10109576

Data Analysis and Constraint-Based Modeling of Novice C Programming Error Logs: An Input for Developing Intelligent Tutoring System

2022 IEEE 14th International Conference on Humanoid, Nanotechnology, Information Technology, Communication and Control, Environment, and Management (HNICEM), (2022), pp. 1-6

View Paper

Computer programming is one of the fundamental skills in the field of computing [1]. In a computing class, students are expected to learn the skills rather than remembering materials only. This study aims to develop a constraint-based student model (CBM) by analyzing the computing students' C compilation error logs. The proposed modified CBM will be used as input to develop a user behavior of an ongoing study for an intelligent tutoring system. The prototype was developed to obtain compilation error logs from the selected students, it contains five (5) C programming questions that focus on assignment statements. The prototype of the study was pilot tested on two (2) online programming classes with a total of thirty-one (31) freshman college students composed of nine (9) BSCS and twenty-two (22) BSIT participants with a mean age of 18.68, where nineteen (19) or 61.3% are males and twelve (12) or 38.7% are females. The study uses convenience sampling to determine the total number of student participants. The dataset was extracted from the prototype and feature identification was performed on one thousand thirteen (1013) C programming logs which resulted to obtain eight (8) error types. The paper of Khodeir, Wanas, & Elazhary (2018) [2] and Karaci (2018) [3] on constraint-based modeling was reviewed to develop a proposed constraint-based model in the context of C programming focusing on assignment statements. By mapping a student error on the suggested constraint relevance (Cr) and constraint satisfaction, the database for constraints was finished (Cs).

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