FEU Institute of Technology

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Year 2020 35 Publications

Discover all research papers published in 2020
Scopus ID: 85083422088
Project Investocks: Online Investment System For Poultry And Swine Raisers With Decision Support System

International Journal of Scientific & Technology Research, (2020), Vol. 9, No. 4, pp. 1328-1331

Mark Edmund I Legaspi, Miguelle Banjo P. Manalo, ... Dave A. Yadao

Journal Article | Published: January 1, 2020

Abstract
Online-based technology in relation to the investment system for poultry and swine in the Philippines is not well known. Thus, study aimed to develop a Web-based Investment System that would help investors look for the best poultry and/or swine farm which could generate better investment returns. An Investor – Farmer matching system with decision process was developed using a user-friendly online interface for Pork Producers Federation of the Philippines Incorporated (formerly National Federation of Hog Raisers Inc. or NFHFI). This will contain a dashboard on the system administrator side that would reflect the overall performance and financial standing of participating livestock farms as well as comprehensive dashboard for investors which would display the historical and current investment data of every investor account. Main functions of the system include account management, enhanced decision making, maximizing the profit through Return on Investment analysis based on farmers’ production data and profile. One-on-one interviews, focused groups and direct observations will be employed to collect primary data required for the system development. The effectiveness of the system and client satisfaction were discussed and presented after months of deployment in PPFPI website.
Scopus ID: 85083516341
Podemos: A Virtual Reality Film with Promotional Website

International Journal of Scientific & Technology Research, (2020), Vol. 9, No. 4, pp. 2245-2248

Journal Article | Published: January 1, 2020

Abstract
This project is to make a decision based Virtual Reality Film that focuses on leadership, and a website for the client. The purpose is to help and support Kaya Natin Youth Leadership Academy in improving leadership qualities, critical thinking skills and their understandings of the teachings in the academy. By creating this interactive film, the proponents would like to let the viewers grasp the purpose of good leadership and how it would help their view as a leader. The film will be created using multiple software for animating and developing the VR set up, while the website will be created using coding editors and web designing software. This project will improve the proponents’ skills in animation, editing, web designing, and VR developing. The creation of this project and website will help in support for the improvement of the youth's understanding of the importance of leadership and its purpose in life.
Scopus ID: 85083481473
Linkmate: An Online Communication System for Bureau of Jail Management and Penology

International Journal of Scientific & Technology Research, (2020), Vol. 9, No. 4, pp. 1338-1342

Gembert M. Mercurio, Anthony S. Serrano, ... Heintjie N. Vicente Heintjie N. Vicente

Journal Article | Published: January 1, 2020

Abstract
With the consent of Bureau of Jail Management and Penology (BJMP), this project aims to provide a more efficient method of communication between inmates and their visitors and an improved scheduling system for online visitation. The project focuses on creating an application that will allow inmates and relatives to communicate via e-mail and video call. However, inmates and relatives must agree to the policy that their conversations will be under the surveillance of BJMP for security purposes. In order to develop the system, the developers used programming languages like PHP, SQL, and Java. The development of the system was done through scrum methodology since this is the most suitable approach for the developers. After developing the system, the developers were able to see how their system functions. Data regarding the functionality, usability, reliability, performance, and security of the system was gathered using questionnaires from 50 respondents who were composed of six BJMP officers, 24 FEU Tech students, and 20 people who are related with someone inside a jail. The developers learned that the system can still be improved in terms of reliability and usability because these are the factors that gathered an average score in their tally of answers from respondents. The developers recommend to future researchers that are going to tackle this kind of research to focus more on the efficiency of the system. The developers also recommend to provide more security features to further improve the security of the project.
Scopus ID: 85083516719
Personalized Learning Approach in Learning Management System Using Cluster Models

International Journal of Scientific and Technology Research, (2020), pp. 1288-1291

Journal Article | Published: January 1, 2020

Abstract
Data analysis is an integral part of research. Most researchers examine their results by using graphs, tables, charts, and figures. These methods are effective, but knowledge transfer is limited because it only depends on what the authors or researchers have presented. The need to scrutinise further the given data is essential. One way of addressing this problem is to utilise a graphical user interface (GUI), wherein a user can manually choose some parameters of an extensive dataset to display and analyse. In this paper, the results of the four variants of clustering techniques, namely the Ant Colony Optimization (ACO), Gaussian Mixture Model (GMM), K-Power Means (KPM), and Kernel-Power Density-Based Estimation (KPD), in grouping the wireless multipath propagations, are evaluated through the use of a GUI. The accuracy performance of each clustering algorithm can be obtained by choosing in the GUI the corresponding channel scenario that the user would like to investigate. A deeper analysis of the clustering characteristics can also be done by selecting other parameters in the GUI. This selection gives a better understanding of the behaviour of each clustering technique and provides an effective way of presenting and analysing the different sets of data.
Augmented Reality in History Education: An Immersive Storytelling of American Colonisation Period in the Philippines

International Journal of Learning Technology, (2020), Vol. 15, No. 3, pp. 234

Journal Article | Published: January 1, 2020

Abstract
History education ordinarily faces a relativist slant, if not by the monotonous nature of the course. Hence, educators are continuously in pursuit for a better teaching strategy to keep the class interesting. The main goal of this study was to 'bring history to life' through a mobile application powered by augmented reality that can provide an immersive storytelling experience on the American colonisation period in the Philippines. Outlined as a second quarter lesson in K to 12 Basic Education Curriculum for Social Studies by the Department of Education, the historic augmented reality application (HARA) depicts the: 1) Battle of Manila Bay; 2) Mock Battle of Manila; 3) First Shot in Philippine-American War. Through a participatory approach, co-designers evaluated HARA in terms of pedagogical value (knowledge acquisition, acceptability, motivation, and attitude), and quality standards (effectiveness, satisfaction, and efficiency) through a usability inspection method. The iterative nature of the project development via a co-design approach with end users revealed early bugs, shortcomings, and possible improvements on the app. The rest is history!

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