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Book Chapter 47 Publications

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Beak-A-Boo: An Augmented Reality Mobile Application About Endangered Bird Species in the Philippines

Lecture Notes in Networks and Systems, (2023), pp. 19-27

Marr Darwin T. Antonio, John Matthew B. Clemente, ... Carl Ivan M. Yap

Book Chapter | Published: January 1, 2023

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Abstract
This capstone project aims to create a visual book with an augmented reality feature and a CMS-based website. The application uses augmented reality technology to track target images on the book and display 3D models and animations of the 30 endangered bird species in the Philippines. To elaborate, when a target image is found, the application will display the 3D model of the bird and two different animations for the user to explore. The application was developed using Vuforia and Unity; the 3D models of the endangered bird species will be modeled and animated using Autodesk Maya, Substance Painter, and ZBrush, and the design and layout of the book were created using Adobe Photoshop and Adobe InDesign. The developed system is one of the first AR books about endangered bird species in the country, attempting to disseminate information and raise awareness about the status of endangered birds using augmented reality. To prove that the application is practical and usable, the researchers surveyed 70 respondents consisting of ten from the client’s organization, 40 from the general public, ten bird lovers, and ten I.T. professionals. Based on the survey results, the system proves to be practical and usable in disseminating information and raising awareness about the status of endangered birds. Future researchers can improve the system by adopting some features and enhancing the application so that users can still utilize the mobile application even without the visual book. The researchers also encourage future researchers to implement the application in other devices with different operating systems, such as iOS and Windows, to cater to a broader range of users.
Small Bites, Big Impact: The Power of Nanolearning

Lecture Notes in Educational Technology, (2023), pp. 108-116

Ahmed Mohamed Fahmy Yousef, Ronghuai Huang, ... Ahmed Hosny Saleh Metwally

Book Chapter | Published: January 1, 2023

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Abstract
Nanolearning (NL) is a promising approach to education and training as it delivers small, bite-sized chunks of learning content that can be easily consumed and retained by learners. This allows quickly accessing specific pieces of information and knowledge, which can be delivered through a variety of mediums, such as videos, podcasts, or mobile applications, etc. NL has significant potential in educational and training settings, where learners or trainers can quickly upskill or reskill in specific contexts, improving their productivity and mastering some topics. This study provides an overview of NL, addressing the design of NL educational materials and its implementation in several educational applications. It also highlights some considerations and issues. In conclusion, it is recommended that reliable learning resources be used by teachers, the content be closely assessed, the source format be considered, bias be checked for, and learner feedback be obtained to ensure the quality of NL materials. By following the proposed NL framework, teachers can provide their learners with top-notch and productive NL resources.
Development of a Socioeconomic Inclusive Assessment Framework for Online Learning in Higher Education

Advances in Mobile and Distance Learning, (2022), pp. 23-46

Chorng Yuan Fung, Sueh Ing Su, ... Manuel B. Garcia Manuel B. Garcia

Book Chapter | Published: June 24, 2022

Abstract
Higher education institutions worldwide were compelled to deliver their courses online due to mobility restrictions and lockdowns during the COVID-19 pandemic. This sudden shift has disrupted the educational system leaving millions unprepared for the new mode of instruction. One critical area that received little attention during this transition is student assessment. Many assessment methods designed for face-to-face classes have been adapted for online learning without much consideration. The conversion to emergency remote education has likewise exacerbated existing and uncovered new socioeconomic issues that demand immediate action. A scoping review has been carried out to map the concepts and develop a socioeconomic inclusive assessment framework for online learning in higher education. This framework will serve as a guide in designing assessment tasks that are more socioeconomically inclusive, making online learning more equitable. This chapter offers practical implications for developing a more inclusive assessment design that is beneficial to a broader group of students.
HWYL: An Edutainment Based Mobile Phone Game Designed to Raise Awareness on Environmental Management

Lecture Notes in Networks and Systems, (2022), pp. 475-482

Book Chapter | Published: January 1, 2022

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Abstract
HWYL (meaning “a stirring feeling of emotional motivation and energy”) is a 3D isometric puzzle adventure game for Android devices. The whole game revolves around the adventures of Thomas as he unknowingly helps the mayor and the townspeople in solving environmental problems through playing meaningful mini games. The mini games comprise of different casual games that focus on teaching the players about the major environmental issues such as ozone depletion, and disposal of wastes. The interactive learning experience educates players how to mitigate environmental problems. The game garnered very satisfactory results from the play testers, proving that the game has been successful in promoting environmental awareness through edutainment, and the game as a system works as intended with compliance to software quality factors.
License Plate Recognition for Stolen Vehicles Using Optical Character Recognition

Lecture Notes in Networks and Systems, (2022), pp. 575-583

Armand Christopher Luna, Christian Trajano, ... Shaneth C. Ambat Shaneth C. Ambat

Book Chapter | Published: January 1, 2022

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Abstract
Optical character recognition (OCR) is the process of extracting the characters from a digital image. The concept behind OCR is to acquire a text in a video or image formats and extract the characters from that image and present it to the user in an editable format. In this study, a convolutional neural network (CNN) is applied, which is a mathematical representation of the functionality of the human brain, using back-propagation algorithm with test case files of English alphabets and numbers. The purpose of this study is to test systems capable of recognizing vehicle plate number English alphabets and numbers with different fonts, and to be familiar with CNN and digital image processing applied for character recognition. Scientific journals and reports were used to research the relevant information required for the thesis project. The chosen software was then trained and tested with both computer and video output files. The tests revealed that the OCR software can recognize both vehicular plate and computer alphabets and learns to do it better with each iteration. The study shows that although the system needs more training for vehicular plate characters than computerized fonts, and the use of CNN in OCR is of great benefit and allows for quicker and better character recognition.
E-Aid: Open Wound Identifier and Analyzer Using Smartphone Through Captured Image

Lecture Notes in Networks and Systems, (2022), pp. 691-697

Joie Ann W. Maghanoy, Daryl G. Guzman, ... Shaneth C. Ambat Shaneth C. Ambat

Book Chapter | Published: January 1, 2022

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Abstract
E-Aid is a study that aims to develop an application based on the convolutional neural network algorithm. The central idea for the creation of E-Aid is to provide a mobile application which offers more advanced capabilities and leads to a strong emergence for the medical health applications in the market. The reliability for the usage of CNN as an algorithm produces positive results which is essential for this study. The researchers trained CNN model that will be used later on during the execution of the CCN algorithm, and this CNN model must be able to identify 4 types of open wounds (laceration, puncture, abrasion and avulsion) and 4 types of skin burns (1st-, 2nd-, 3rd- and 4th-degree burn) and also must be able to classify it whether the wound is infected or not infected. The researchers tested the accuracy of the CNN model before sending to our respondents. The researchers tested the accuracy by getting a random image of open wounds and skin burns in the Internet and run it on the E-Aid app. After the researchers finish testing the accuracy of the app, they distributed the app to their respondents to test furthermore the accuracy and reliability of the app. The researchers’ respondents are composed of 6 medical professionals (doctors/nurses), 5 IT/CS professionals and 14 students (in the field of medicine and computer studies).
Sentiment Analysis in Teachers Performance Rating Using Naïve Bayes Algorithm

Lecture Notes in Networks and Systems, (2022), pp. 421-428

Book Chapter | Published: January 1, 2022

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Abstract
Sentiment analysis has been extensively researched for the purpose of analyzing qualitative data using a computation technique. However, there are only a few research papers that focus on analyzing sentiments in terms of teachers’ evaluation. Analyzing comments on teacher evaluations can lead to understanding more of what faculty development programs can be provided to improve teachers’ academic performance. Thus, this study presents an opinion-mining system utilizing the Bayesian technique of the Naïve Bayes algorithm. The descriptive research method was used in this study, with a questionnaire serving as the instrument for testing the acceptability of the application. One hundred (100) evaluators were surveyed for the teachers’ evaluations. The application performance attributes are defined using the functionality, usability, reliability, performance and security (FURPS) model. The mean formula was used to analyze the data. The usability and security were evaluated as perfectly acceptable, with a weighted mean of 4.64, and 4.56, respectively. Furthermore, the functionality, reliability, and performance were evaluated at acceptable evaluation ratings with a weighted mean of 4.29, 4.02, and 4.11. The overall quality of the system was given an acceptable rating with a weighted mean of 4.32, indicating that the application provided and managed ratings and comments on individual teachers’ performance.

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