FEU Institute of Technology

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All Papers 538 Publications

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Scopus ID: 85083422088
Project Investocks: Online Investment System For Poultry And Swine Raisers With Decision Support System

International Journal of Scientific & Technology Research, (2020), Vol. 9, No. 4, pp. 1328-1331

Mark Edmund I Legaspi, Miguelle Banjo P. Manalo, ... Dave A. Yadao

Journal Article | Published: January 1, 2020

Abstract
Online-based technology in relation to the investment system for poultry and swine in the Philippines is not well known. Thus, study aimed to develop a Web-based Investment System that would help investors look for the best poultry and/or swine farm which could generate better investment returns. An Investor – Farmer matching system with decision process was developed using a user-friendly online interface for Pork Producers Federation of the Philippines Incorporated (formerly National Federation of Hog Raisers Inc. or NFHFI). This will contain a dashboard on the system administrator side that would reflect the overall performance and financial standing of participating livestock farms as well as comprehensive dashboard for investors which would display the historical and current investment data of every investor account. Main functions of the system include account management, enhanced decision making, maximizing the profit through Return on Investment analysis based on farmers’ production data and profile. One-on-one interviews, focused groups and direct observations will be employed to collect primary data required for the system development. The effectiveness of the system and client satisfaction were discussed and presented after months of deployment in PPFPI website.
Scopus ID: 85083516341
Podemos: A Virtual Reality Film with Promotional Website

International Journal of Scientific & Technology Research, (2020), Vol. 9, No. 4, pp. 2245-2248

Journal Article | Published: January 1, 2020

Abstract
This project is to make a decision based Virtual Reality Film that focuses on leadership, and a website for the client. The purpose is to help and support Kaya Natin Youth Leadership Academy in improving leadership qualities, critical thinking skills and their understandings of the teachings in the academy. By creating this interactive film, the proponents would like to let the viewers grasp the purpose of good leadership and how it would help their view as a leader. The film will be created using multiple software for animating and developing the VR set up, while the website will be created using coding editors and web designing software. This project will improve the proponents’ skills in animation, editing, web designing, and VR developing. The creation of this project and website will help in support for the improvement of the youth's understanding of the importance of leadership and its purpose in life.
Scopus ID: 85083481473
Linkmate: An Online Communication System for Bureau of Jail Management and Penology

International Journal of Scientific & Technology Research, (2020), Vol. 9, No. 4, pp. 1338-1342

Gembert M. Mercurio, Anthony S. Serrano, ... Heintjie N. Vicente Heintjie N. Vicente

Journal Article | Published: January 1, 2020

Abstract
With the consent of Bureau of Jail Management and Penology (BJMP), this project aims to provide a more efficient method of communication between inmates and their visitors and an improved scheduling system for online visitation. The project focuses on creating an application that will allow inmates and relatives to communicate via e-mail and video call. However, inmates and relatives must agree to the policy that their conversations will be under the surveillance of BJMP for security purposes. In order to develop the system, the developers used programming languages like PHP, SQL, and Java. The development of the system was done through scrum methodology since this is the most suitable approach for the developers. After developing the system, the developers were able to see how their system functions. Data regarding the functionality, usability, reliability, performance, and security of the system was gathered using questionnaires from 50 respondents who were composed of six BJMP officers, 24 FEU Tech students, and 20 people who are related with someone inside a jail. The developers learned that the system can still be improved in terms of reliability and usability because these are the factors that gathered an average score in their tally of answers from respondents. The developers recommend to future researchers that are going to tackle this kind of research to focus more on the efficiency of the system. The developers also recommend to provide more security features to further improve the security of the project.
Scopus ID: 85083516719
Personalized Learning Approach in Learning Management System Using Cluster Models

International Journal of Scientific and Technology Research, (2020), pp. 1288-1291

Journal Article | Published: January 1, 2020

Abstract
Data analysis is an integral part of research. Most researchers examine their results by using graphs, tables, charts, and figures. These methods are effective, but knowledge transfer is limited because it only depends on what the authors or researchers have presented. The need to scrutinise further the given data is essential. One way of addressing this problem is to utilise a graphical user interface (GUI), wherein a user can manually choose some parameters of an extensive dataset to display and analyse. In this paper, the results of the four variants of clustering techniques, namely the Ant Colony Optimization (ACO), Gaussian Mixture Model (GMM), K-Power Means (KPM), and Kernel-Power Density-Based Estimation (KPD), in grouping the wireless multipath propagations, are evaluated through the use of a GUI. The accuracy performance of each clustering algorithm can be obtained by choosing in the GUI the corresponding channel scenario that the user would like to investigate. A deeper analysis of the clustering characteristics can also be done by selecting other parameters in the GUI. This selection gives a better understanding of the behaviour of each clustering technique and provides an effective way of presenting and analysing the different sets of data.
Augmented Reality in History Education: An Immersive Storytelling of American Colonisation Period in the Philippines

International Journal of Learning Technology, (2020), Vol. 15, No. 3, pp. 234

Journal Article | Published: January 1, 2020

Abstract
History education ordinarily faces a relativist slant, if not by the monotonous nature of the course. Hence, educators are continuously in pursuit for a better teaching strategy to keep the class interesting. The main goal of this study was to 'bring history to life' through a mobile application powered by augmented reality that can provide an immersive storytelling experience on the American colonisation period in the Philippines. Outlined as a second quarter lesson in K to 12 Basic Education Curriculum for Social Studies by the Department of Education, the historic augmented reality application (HARA) depicts the: 1) Battle of Manila Bay; 2) Mock Battle of Manila; 3) First Shot in Philippine-American War. Through a participatory approach, co-designers evaluated HARA in terms of pedagogical value (knowledge acquisition, acceptability, motivation, and attitude), and quality standards (effectiveness, satisfaction, and efficiency) through a usability inspection method. The iterative nature of the project development via a co-design approach with end users revealed early bugs, shortcomings, and possible improvements on the app. The rest is history!
Kinder Learns: An Educational Visual Novel Game as Knowledge Enhancement Tool for Early Childhood Education

The International Journal of Technologies in Learning, (2020), Vol. 27, No. 1, pp. 13-34

Journal Article | Published: January 1, 2020

Abstract
Because of its potent force within the educational settings, digital game-based learning is considered as a methodological means to keep up with the changing pedagogical landscape precipitated by technological developments. While educational technology has already established its presence in most parts of the education sector, it is still under-used in kindergarten level. The purpose of this study is to develop a digital educational game called “Kinder Learns” by using visual novels as the game design and K to 12 Kindergarten Curriculum Guide of the Department of Education as the game content, and to investigate its impact as an educational tool for preschoolers and educators. A digital educational game development methodology was employed to sensibly plan, design, develop, and implement Kinder Learns. The game impact was then evaluated by 243 preschoolers and 29 preschool teachers from the Pasay Schools Division of the Department of Education using the Serious Game framework, which is composed of learning and pedagogy theory in combination with gaming requirements. The result supports the acceptance of the game as an educational tool for knowledge enhancement in preschool. Kinder Learns shaped a novel realization that technology has a place in the early education landscape. Consequently, the game has successfully reinforced the positive influence of employing a digital educational game into the classroom curricula of preschool education and the unequivocal stakeholders’ perceptions towards technology use in early education years.
Two-Dimensional Hydrodynamic Modelling of Urban Flood Inundation Caused by the Southwest Monsoon to Characterize the Impact of Twenty-Year Difference in Land Use in Valenzuela-Obando-Meycauayan (VOM) Using FLO-2D

The International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences, (2019), Vol. XLII-4/W19, pp. 133-140

Adrian Christopher E. Cruz, Jason Matthew D. Dizon, ... John Manuel B. Vergel

Journal Article | Published: December 23, 2019

Abstract
The intensity of urban flooding area due to rapid urbanization in Metro Manila has been worsening over the years caused by the torrential rains brought by the Southwest Monsoon. To further characterize the impact of land use change influenced by urbanization, we compared the flood map generated from two periods (Year 200 & Year 2020) using a two-dimensional hydrodynamic modelling simulated in FLO-2D software. In our simulations, we assigned roughness coefficient values to corresponding land use category derived from an earlier study in the area previously spearhead by JICA in 2001. Each model will incorporate the implemented Year 2000 land use and the projected Year 2010 land use classification respectively, which were used in this earlier study. Meanwhile, both models will use the same sets of parameters for the simulation: IFSAR-derived DEM elevation model and a rainfall event with 10-yr return period. The area of interest of this study is located near Valenzuela-Obando-Meycauayan (VOM) with its boundaries defined from the National Mapping and Resource Information Authority. The flood simulations conducted do not take into consideration in existing flood control measures such as drainage systems and floodwalls to minimize the complexity of the model. The results are evaluated both quantitatively and qualitatively. According to the results, the impact of the land use change on flood formation in most areas are insignificant due to a low degree of land use change. However, there has been substantial impact on flooding in specific areas where there is a major change in the land use. For further studies, we recommend the use of a longer land use change period and the consideration of more varied and precise Manning’s n-values.
A Pocket-Sized Interactive Pillbox Device: Design and Development of a Microcontroller-Based System for Medicine Intake Adherence

2019 International Conference on Computational Intelligence and Knowledge Economy (ICCIKE), (2019), pp. 718-723

Conference Paper | Published: December 1, 2019

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Abstract
Medicine intake, as prescribed by physicians and health care providers, is important not only for minimizing the risk of relapse but also to treating conditions and improving one’s overall well-being. However, adherence to a medication routine seems to be a problem for some people which is usually affected by a variety of factors such as hectic day-to-day activity schedules, poor prescription instruction, concurrent intake of multiple medications, and forgetfulness. Medication adherence has been then considered as one of the major medical problems globally. In such cases, a medical device that could alert and remind patients in taking their medicines on time will come in handy. Consequently, this study aimed to design and develop a pocket-sized electronic pillbox device using TFT LCD display, Arduino microcontroller, Piezo Buzzer (for sound notification), Eccentric Rotating Mass (for vibration notification), Lithium Ion battery as power source, and plastic organizer as the main body. The said pillbox device will act as a countermeasure for medication non-adherence particularly by patients under the case of polypharmacy. Thus, this study focused on the design and development of the prototype, hardware testing and system qualification only. Furthermore, this paper is part of a future study where the assessment and measure of device behavior and adherence will be conducted to compare whether the utilization of pillbox device has an impact to the people who are using it.
Smart Crowd Control Management System For Light Rail Transit (LRT) 1

2019 International Conference on Computational Intelligence and Knowledge Economy (ICCIKE), (2019), pp. 608-613

Marie Luvett I. Goh Marie Luvett I. Goh & Joselito Eduard E. Goh

Conference Paper | Published: December 1, 2019

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Abstract
In the Philippines, Light Rail Transit (LRT) 1 is one of the most used public mass rapid transports by Filipino commuters in going to their respective destinations in Metro Manila. However, conditions of the trains have been deteriorating over the past years resulting to insufficient numbers of trains to meet the commuter demands during peak hours causing irate passengers, delays in train arrival and uncomfortably crowded stations and trains. Currently, LRT1 implements Passenger Limit Per Platform (PLPP) to regulate load capacity at the station platforms, prevent overloading of trains and congestion at the paid area. But the said scheme is being done manually which is tedious to staff and is prone to error. Thus, this study presents the integration of embedded system and different software applications to manage the crowd of all LRT1 stations platforms and trains intelligently. A Simulation software was developed to populate data to different stations that are relevant during operations in the absence of the station prototype. Integration and acceptance tests showed that all components of the system are functioning accurately according to the predetermined design specifications. The developed system proves to be functionally acceptable in terms of suitability and accuracy, and highly functional in terms of security. Thus, the overall system is functionally acceptable as perceived by the respondents as manifested by the mean rating of 3.28.
Community-Based Disaster Risk Reduction and Management Information System in the Philippines

2019 International Conference on Computational Intelligence and Knowledge Economy (ICCIKE), (2019), pp. 581-586

Joselito Eduard E. Goh, Marie Luvett I. Goh Marie Luvett I. Goh , ... Melito A. Baccay

Conference Paper | Published: December 1, 2019

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Abstract
This study is concerned with the development of an information system for disaster risk reduction and management in the Philippines. It covered relational and multi-dimensional database designs as well as software applications for disaster preparedness and response combined with Decision Support System. The application highlights the following administrative modules namely community registration with fingerprint biometrics and camera integration, emergency evacuation, search and rescue operation, cash and in-kind donation, evacuation center and disaster event profiling, weather forecast, and private messaging. Moreover, the decision support system highlights the live data consolidation of disaster affected areas and individuals through data visualization and geographic information system. It presents historical information of previous disasters in a multi-dimensional viewpoint from national level to barangay or district level. Finally, the system can dynamically generate predicted list of potential evacuees via Logistic Regression Analysis. The system's response time test revealed a highly acceptable result with latency ranging from 31ms to 419ms. The software quality evaluation in terms of functionality, usability, efficiency, and maintainability proved to be excellent and is highly commendable by the ICT department and operations group of the National Disaster Risk Reduction and Management Council, Office of Civil Defense.

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