Heintjie N. Vicente
AssociateIT Associate at FEU Institute of Technology
👨🏻🏫 Seminars and Trainings
Attendee
Innovation Ownership: AI-Generated Works, Capstone Projects, and the Future of Knowledge Commercialization in Education
Awarded by Educational Innovation and Technology Hub on April 08, 2025
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Prompt Engineering: A Practical Approach for Higher Education Institutions to Harness Generative AI
Awarded by Educational Innovation and Technology Hub on December 16, 2024
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AI in the Workplace: Practical Applications for Educators and Associates to Improve Teaching and School Management
Awarded by Educational Innovation and Technology Hub on August 14, 2024
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Data Privacy Act Awareness Seminar
Awarded by FEU Tech Human Resources Office on August 07, 2024
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Enhancing Physical and Mental Resilience in the Workplace
Awarded by FEU Tech Human Resources Office on August 05, 2024
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Conference Paper · 10.1109/hnicem64917.2024.11258829
ASDvisor: An App-Based Management Platform with Care Decision Support System for Children with Autism2024 IEEE 16th International Conference on Humanoid, Nanotechnology, Information Technology, Communication and Control, Environment, and Management (HNICEM), (2024), pp. 1-6
Caring for a child with Autism Spectrum Disorder (ASD) presents numerous challenges for parents, often leading to psychological distress, depression, anxiety, and other health issues. Understanding and addressing the various behaviors exhibited by children with ASD can be particularly difficult. Despite advancements in the diagnosis and treatment of ASD, many families still struggle to access specialized care and support. To address these challenges, we developed ASDvisor, an innovative application designed to provide comprehensive support for parents of children with ASD. ASDvisor integrates valuable information, efficient documentation, decision support, educational resources, data tracking tools, and enhanced communication to improve the management of ASD care through a user-friendly web and mobile platform. The system's quality was evaluated using the FURPS model, which evaluates functionality, usability, reliability, performance, and supportability of the system. ASDvisor received excellent ratings, scoring 4.33 for the web application and 4.37 for the mobile application. Key findings highlighted the application's robust performance in tracking and managing ASD-related activities, offering valuable decision support through its Care Decision module, and fostering community engagement among users. ASDvisor effectively addresses the identified challenges, providing a reliable, efficient, and cost-effective tool for enhancing the quality of life for children with ASD and their families. This research demonstrates the potential for technology to significantly improve ASD care management.

Book Chapter · 10.1007/978-981-19-7663-6_3
Beak-A-Boo: An Augmented Reality Mobile Application About Endangered Bird Species in the PhilippinesLecture Notes in Networks and Systems, (2023), pp. 19-27
This capstone project aims to create a visual book with an augmented reality feature and a CMS-based website. The application uses augmented reality technology to track target images on the book and display 3D models and animations of the 30 endangered bird species in the Philippines. To elaborate, when a target image is found, the application will display the 3D model of the bird and two different animations for the user to explore. The application was developed using Vuforia and Unity; the 3D models of the endangered bird species will be modeled and animated using Autodesk Maya, Substance Painter, and ZBrush, and the design and layout of the book were created using Adobe Photoshop and Adobe InDesign. The developed system is one of the first AR books about endangered bird species in the country, attempting to disseminate information and raise awareness about the status of endangered birds using augmented reality. To prove that the application is practical and usable, the researchers surveyed 70 respondents consisting of ten from the client’s organization, 40 from the general public, ten bird lovers, and ten I.T. professionals. Based on the survey results, the system proves to be practical and usable in disseminating information and raising awareness about the status of endangered birds. Future researchers can improve the system by adopting some features and enhancing the application so that users can still utilize the mobile application even without the visual book. The researchers also encourage future researchers to implement the application in other devices with different operating systems, such as iOS and Windows, to cater to a broader range of users.

Book Chapter · 10.1007/978-981-19-7660-5_19
TICaP Hub: An Event Management System for FEU Tech’s Technology Innovation in Capstone Project Using DigitalOcean Droplets and Cron JobsLecture Notes in Networks and Systems, (2023), pp. 225-232
FEU Tech’s College of Computer Studies hosts an annual event known as Technology Innovation on Capstone Project (TICaP), which exhibits the different capstone projects of each specialization. This event allows the students to view the different projects of the FEU Tech PBL students and recognizes the group with the best capstone project and other special awards. However, problems were encountered while managing the event resulting in disorganized planning and management. The proponents developed an event management system named TICaP HUB to solve the different problems experienced by the organizers in planning and managing the event. The team conducted a system evaluation and survey of the PBL and non-PBL students, including FEU Tech faculties. Using the Likert scale for the system evaluation, the Web application has an overall weighted mean of 4.72 and 4.71 for the mobile application. This outcome can be interpreted that the users strongly agreed with the FURPS evaluation of the system. With the results acquired from the respondents, the proponents conclude that using the TICaP HUB can significantly help the users efficiently manage the TICaP event and lessen the time consumed in planning and organizing for the said event.

Book Chapter · 10.1007/978-981-16-6369-7_43
HWYL: An Edutainment Based Mobile Phone Game Designed to Raise Awareness on Environmental ManagementLecture Notes in Networks and Systems, (2022), pp. 475-482
HWYL (meaning “a stirring feeling of emotional motivation and energy”) is a 3D isometric puzzle adventure game for Android devices. The whole game revolves around the adventures of Thomas as he unknowingly helps the mayor and the townspeople in solving environmental problems through playing meaningful mini games. The mini games comprise of different casual games that focus on teaching the players about the major environmental issues such as ozone depletion, and disposal of wastes. The interactive learning experience educates players how to mitigate environmental problems. The game garnered very satisfactory results from the play testers, proving that the game has been successful in promoting environmental awareness through edutainment, and the game as a system works as intended with compliance to software quality factors.

Conference Paper · 10.1109/HNICEM57413.2022.10109523
BOOKEXPRESS: A Web and Mobile Based UV Express Reservation and Booking System with Data Analytics2022 IEEE 14th International Conference on Humanoid, Nanotechnology, Information Technology, Communication and Control, Environment, and Management (HNICEM), (2022), pp. 1-5
UV Express is one of the most used modes of public transportation in the Philippines. However, the inconvenience in commuting, such as long queues of passengers at UV Express terminals and extended waiting time for UV Express drivers and passengers, is still present. The Book-Express aims to help UV Express, which operates on a terminal-to-terminal basis, by providing a reservation and booking system through a website and mobile application. The system’s primary functionalities were validated through user acceptance testing using the metrics of functionality, usability, reliability, performance, and supportability. Consequently, the system garnered an overall score for the mobile application of 4.60, which is "Excellent", and an overall score for the website of 4.53, which is "Excellent," as well.