FEU Institute of Technology

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Jericho P. Retuya

Student

Aspiring game programmer aiming to enhance delivery of quality game experience.

Manila, Metro Manila · FEU Institute of Technology

2 Followers

Personal Information

Short Biography

Jericho Retuya started his computer-related curiosities in his primary education as he participated as the technical director of their radio broadcasting team during journalism press conferences. During his secondary education, he was a technical editor of their TV Broadcasting team, which influenced him to try video editing, 3D modeling, and minor scripting applications.

He is fond of the sandbox genre of games, inspiring him to create newer and unique experiences. To connect his hobbies and past experiences, he decided to take BSIT studies specializing in Animation and Game Development at FEU Institute of Technology.

In his game development courses and projects, he has often worked as the lead programmer. Jericho has finished his game development courses with Unity Engine development and C# programming as his main areas of expertise.

🛠️ Skills

C++ and Java Programming

Novice (50%)

3D Modeling and Animation

Novice (50%)

C#

Competent (70%)

Web Development (HTML, CSS, JavaScript, and PHP)

Competent (65%)

Unity Game Development

Advanced (75%)

🎓 Educational Qualification

Tertiary · Aug 2021 - Present

Bachelor in Science and Information Technology

Animation and Game Development · FEU Institute of Technology

Secondary · Jun 2015 - May 2021

Guagua National Colleges

🏆 Honors and Awards

2TSY2122 CCSMA Dean's Lister (Bronze)

Issued by FEU Institute of Technology on March 28, 2022

View Credential

📜 Licenses and Certifications

Autodesk Maya Certified User

Issued by Certiport on November 08, 2024

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IT Specialist - Networking

Issued by Certiport on July 11, 2023

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CCNA: Introduction to Networks

Issued by Cisco on April 10, 2023

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👨🏻‍🏫 Seminars and Trainings

Attendee

National Cybersecurity Month: CyberTiwala, CyberHanda, CyberTatag

Awarded by FEU Tech Information Technology Department on November 07, 2024

View Credential

Attendee

Research Materialized: Transforming Insights into Tangible Solutions (Usability Testing, Software Manual, and Research Publication)

Awarded by FEU Tech Information Technology Department on September 28, 2024

View Credential

Attendee

Research Materialized: Transforming Insights into Tangible Solutions (Collaborative Research and Code Documentation)

Awarded by FEU Tech Information Technology Department on September 28, 2024

View Credential

Research Publications

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Conference Paper · 10.1109/hnicem64917.2024.11258800

Overdrive: A 3D First Person Investigation Game About Raising Awareness Towards Social Class Inequality in the Philippines

2024 IEEE 16th International Conference on Humanoid, Nanotechnology, Information Technology, Communication and Control, Environment, and Management (HNICEM), (2025), pp. 1-5

View Paper

Social class inequality is the stratification of classes based on wealth, income, influence, and access to resources. Individuals who are categorized as low class face unequal access to basic needs, inaccessible health services, deterioration of mental health, entry into the poverty cycle, and crime. As suggested by the relative references, the factors of social class in the Philippines are underemployment, unemployment, and income inequality. In alignment with the Sustainable Development Goal (SDG) 10 entitled Reduced Inequalities, the proponents' objective is to raise awareness towards social class inequalities in the Philippines by creating a 3D first-person action investigation game entitled Overdrive to showcase a premise based on the experiences of the lower class and its possible solutions. The development used the SCRUM development cycle methodology. The game is accompanied by a Content Management System-based website to promote the game materials. To gather the data, the proponents conducted beta testing among IT students of the FEU Institute of Technology, and a few external technical and non-technical individuals. The testing was followed by a Likert scale questionnaire which gathered the satisfaction level of the game and assets, integration of the study within the story, and the website. A weighted average mean was utilized to evaluate the data. The overall data resulted in a mean of 4.35 which interprets a ‘Satisfied’ rating towards the created game and conducted project.

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