John Noel Ezekiel S. Gregorio
StudentAspiring Game Developer and Project Leader
Manila, Metro Manila · FEU Institute of Technology
Personal Information
Short Biography
Greetings! John Noel Ezekiel S. Gregorio, an aspiring Game Developer and dedicated college student pursuing Bachelor of Science in Information Technology specializing in Animation and Game Design in Far Eastern University Institute of Technology. It is my passion to become a Game Developer and be skillful to most fields in game developing. I have competed in Radio Broadcasting in Filipino Language which has enhanced my public speaking together with handling projects and deadlines productively. I am an amateur on certain fields in game developing such as C#, Unity, and 3D Modeling using Autodesk Maya. I am a Project Manager of our group named Half-A-Minute during Capstone Project. It has improved my communication skills towards clients and leadership skills to my team members.
🛠️ Skills
3D Modelling & Animation (Autodesk Maya)
Novice (50%)
Web Development (HTML, CSS, Javascript, PHP)
Beginner (57%)
2D Design and Illustration
Competent (65%)
Digital Illustration (Photoshop, Illustrator)
Competent (65%)
Communication (English, Tagalog)
Advanced (75%)
🎓 Educational Qualification
Tertiary · Aug 2021 - Present
Bachelor in Science and Information Technology
Animation and Game Development · FEU Institute of Technology
🏆 Honors and Awards
With Honors
Honors (Senior High School)
Issued by Living Angels Christian Academy on June 03, 2021
3rd Runner-Up
3rd Best News Anchor (Filipino) (EDDIS Scriptwriting & Radio Broadcasting Filipino (Division Level))
Issued by Department of Education on October 10, 2019
2nd Runner-Up
2nd Best News Anchor (Filipino) (EDDIS Scriptwriting & Radio Broadcasting Filipino (EDDIS Level))
Issued by Department of Education on October 08, 2019
📜 Licenses and Certifications
CCNA: Switching, Routing, and Wireless Essentials
Issued by Cisco Networking Academy on September 08, 2023
View Credential
👨🏻🏫 Seminars and Trainings
Attendee
National Cybersecurity Month: CyberTiwala, CyberHanda, CyberTatag
Awarded by FEU Tech Information Technology Department on November 07, 2024
View Credential
Attendee
Research Materialized: Transforming Insights into Tangible Solutions (Usability Testing, Software Manual, and Research Publication)
Awarded by FEU Tech Information Technology Department on September 28, 2024
View Credential
Attendee
Research Materialized: Transforming Insights into Tangible Solutions (Collaborative Research and Code Documentation)
Awarded by FEU Tech Information Technology Department on September 28, 2024
View CredentialResearch Publications
Powered by:
Conference Paper · 10.1109/hnicem64917.2024.11258800
Overdrive: A 3D First Person Investigation Game About Raising Awareness Towards Social Class Inequality in the Philippines2024 IEEE 16th International Conference on Humanoid, Nanotechnology, Information Technology, Communication and Control, Environment, and Management (HNICEM), (2025), pp. 1-5
Social class inequality is the stratification of classes based on wealth, income, influence, and access to resources. Individuals who are categorized as low class face unequal access to basic needs, inaccessible health services, deterioration of mental health, entry into the poverty cycle, and crime. As suggested by the relative references, the factors of social class in the Philippines are underemployment, unemployment, and income inequality. In alignment with the Sustainable Development Goal (SDG) 10 entitled Reduced Inequalities, the proponents' objective is to raise awareness towards social class inequalities in the Philippines by creating a 3D first-person action investigation game entitled Overdrive to showcase a premise based on the experiences of the lower class and its possible solutions. The development used the SCRUM development cycle methodology. The game is accompanied by a Content Management System-based website to promote the game materials. To gather the data, the proponents conducted beta testing among IT students of the FEU Institute of Technology, and a few external technical and non-technical individuals. The testing was followed by a Likert scale questionnaire which gathered the satisfaction level of the game and assets, integration of the study within the story, and the website. A weighted average mean was utilized to evaluate the data. The overall data resulted in a mean of 4.35 which interprets a ‘Satisfied’ rating towards the created game and conducted project.