Stella Vee: An Isometric Action-Adventure Video Game Raising Awareness of Issues Surrounding Intellectual Property and Copyright

2023 IEEE 15th International Conference on Humanoid, Nanotechnology, Information Technology, Communication and Control, Environment, and Management (HNICEM)
(2023), pp. 1-6
Isaac D. Isles
a
,
Armand Gabrielle T. Castro
a
,
Justine Richard G. Cosme
a
,
Rangie Faye N. Pagsolingan
a
,
Jullia Ramielle U. Ulanday
a
,
Ronel F. Ramos
a
,
Manuel B. Garcia
a
a FEU Institute of Technology, Manila, Philippines
Abstract: The surge in the digital arts industry has brought forth critical challenges related to intellectual property (IP) and copyright protection. This paper introduces “Stella Vee,” an innovative isometric action-adventure video game developed to illuminate these pressing issues. Stella Vee immerses players in scenarios that mirror the trials faced by artists grappling with intricate IP dilemmas. This project not only presents Stella Vee but also extracts instrumental theoretical, practical, and technical insights cultivated from its evaluation. First, theoretical insights delve into player engagement and the role of visual aesthetics in gaming. Then, practical recommendations guide game developers in enhancing visual design as well as refining user interface (UI) and control mechanisms. Finally, on a technical level, implications extend to UI development and input method refinement. Within the confines of this game project, we aim to provide insights into the development of captivating, instructive, and user-centric video games poised to confront the paramount challenges surrounding IP and copyright preservation in our burgeoning digital epoch.