Jan Angelo P. Segador
StudentAmbitious and Passionate Multimedia Arts Student with a Fresh Perspective
Manila, Metro Manila · FEU Institute of Technology
Personal Information
Short Biography
I am a Multimedia Art student of FEU Institute of Technology who specializes in Video Editing, Photography and 2D Illustration work. I aim to better my skills and abilities as a multimedia artist and to achieve greater heights when it comes to working on projects that involve creating thinking and exploring outside the box strategies. I wish to contribute towards the Multimedia Industry in order to create wonderful illustrations and entertaining and informative videos.
🛠️ Skills
Photography
Expert (90%)
Video Editing
Expert (90%)
3D Modelling & Animation (Autodesk Maya)
Competent (65%)
2D Animation
Competent (70%)
Illustration
Competent (70%)
🎓 Educational Qualification
Tertiary · Aug 2020 - Present
Bachelor of Multimedia Arts
FEU Institute of Technology
Secondary · Jun 2018 - Mar 2020
FEU High School
Secondary · Jun 2014 - Jul 2018
Riyadh International School
Primary · Jun 2008 - May 2014
College of the Immaculate Conception
🏆 Honors and Awards
Champion
Multiple Award Winning Film Composer - ILAW CineMorayta 2020 (Best in Musical Scoring)
Issued by FEU High School on May 23, 2020
https://www.facebook.com/share/9XCSqTf6P6NJEJ5M/
👨🏻🏫 Seminars and Trainings
Attendee
Emanate: A Multimedia Arts Seminar
Awarded by FEU Institute of Technology on October 10, 2024
Attendee
Storytelling in Visual Arts of an Icon: A Dialogue with Armand Serrano
Awarded by FEU Tech Industry-Academe Linkage, Alumni, and Placement on September 18, 2024
Research Publications
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Conference Paper · 10.1109/hnicem64917.2024.11258660
Persona-Rama: An Explainer Video Series Advocating for Niche Affinity Spaces of Fanfiction, Furries & VTubers in the Filipino Digital Landscape2024 IEEE 16th International Conference on Humanoid, Nanotechnology, Information Technology, Communication and Control, Environment, and Management (HNICEM), (2025), pp. 1-5
Research on affinity spaces in the Philippines is lacking, namely the subjects-the online communities of vtubers, furries, and fanfiction. As such, the research objective includes to gain a better understanding of these affinity spaces, and implement them to the research's audience through informative explainer videos coupled with a narrative. There is also a digital campaign, and an animated music-video to act as a climax to the aforementioned narrative. The research is conducted in the perceived context of having these affinity spaces largely related to the nature of the multimedia space and contemporary world in general, as well as being related to the study of online community behaviors. Once project context and related literature are gathered, the output commences in production, then a formative evaluation is conducted, followed by a summative evaluation after sampling project demonstrations. The methodology used for the data gathering employs a mixed method approach, with a qualitative approach used mainly for interviews with experts on the fields, and quantitative on surveying the respondents about the project. Purposive nonprobability sampling will be used when dealing with quantitative data, purposive sampling for gathering substantial amounts of information from point persons, and Slovin's formula for unbiased samples respectively. The population sample will be gathered from third year students currently enrolled in the Multimedia Arts from FEU Institute of Technology, while clustering ages 16-25 in gen z. A majority of the data gathered from the evaluations yields satisfactory categories in surveys from summative testing, compared to a lower score on formative, which entails a success when deducing how audiences would learn more about these affinity spaces. Thus far, the research adds available academic information regarding these topics in the Philippine context, to which any interested party may source from.