FEU Institute of Technology

Educational Innovation and Technology Hub

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Jamie Adrian D. Jamasali

5 Publications
Iot Based LPG Tank Leakage Detection with Alarm and Auto-Off System

2024 IEEE 16th International Conference on Humanoid, Nanotechnology, Information Technology, Communication and Control, Environment, and Management (HNICEM), (2025), pp. 1-5

Conference Paper | Published: December 3, 2025

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Abstract
The widespread use of Liquefied Petroleum Gas (LPG) in households and industries presents a significant risk due to its highly flammable nature, making early detection of leaks for preventing accidents. Traditional LPG detection methods often rely on manual monitoring, which may not provide timely alerts or automatic responses to prevent accidents. The Internet of Things (IoT) refers to a network of physical objects, or “things,” embedded with sensors, software, and other technologies that enable them to connect and exchange data with other devices and systems over the internet. The advantage of the Internet of Things (IoT) offers new opportunities to safety systems through real-time monitoring and remote alerts. By integrating IoT technology with LPG leak detection, it is possible to create a responsive and reliable safety system. This device focuses on the development of an IoT-based LPG tank leakage detection system with alarm and auto-off system, designed to detect leaks, sound an alarm, and automatically shut off the gas supply or even remotely turn off the valve through an android-based application to prevent accidents. The system uses IoT for real-time data transmission and remote monitoring, allowing users to receive instant notifications and take immediate action, even when away from the premises. The system uses gas sensors to continuously monitor LPG levels, triggering an immediate response in the event of a leak. Integrated with IoT technology, the system provides real-time alerts to users via android-based application, ensuring prompt action.
(Digital) Reading Free Vocational Interest Inventory Testing Tool

2023 IEEE 15th International Conference on Humanoid, Nanotechnology, Information Technology, Communication and Control, Environment, and Management (HNICEM), (2023), pp. 1-4

Conference Paper | Published: January 1, 2023

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Abstract
Human curiosity and the pursuit of areas of interest are fundamental drivers of exploration and skill development. One avenue for understanding vocational interests is the Reading-Free Vocational Interest Inventory Third Edition (RFVII-3), particularly relevant for individuals, including those with mental disabilities. The RFVII-3 assesses vocational interests and aligns individuals with specific vocational clusters. However, its traditional face-to-face, one-on-one administration, and manual scoring present significant challenges, consuming approximately 1.5 hours. This paper presents a novel approach to streamline the RFVII-3 assessment process by developing a digital prototype. This device captures and scores RFVII-3 item images selected by examinees, instantly aligning them with relevant vocational clusters. The result is generated in less than five seconds after completing the last item, effectively expediting vocational interest assessment. This innovative technology promises to enhance the efficiency and accessibility of vocational interest assessment, particularly benefiting individuals with intellectual disabilities.
Flash'n Alert-Handheld Self-Defense Warning Device with Integrated Alarm System

2023 IEEE 15th International Conference on Humanoid, Nanotechnology, Information Technology, Communication and Control, Environment, and Management (HNICEM), (2023), pp. 1-5

Mona Earl  P. Bayono Mona Earl P. Bayono , Estrelita T. Manansala Estrelita T. Manansala , ... Marlon Gabriel S. Mercado

Conference Paper | Published: January 1, 2023

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Abstract
Personal safety is paramount in today's society, where crimes like theft and assault are prevalent. However, many self-defense tools are inaccessible or impractical for everyone. This creates a demand for innovative, user-friendly tools that can provide reliable protection in emergency situations. The Flash'n Alert, a handheld warning device with an integrated alarm system designed to empower individuals to protect themselves effectively. The Flash 'n Alert is a handheld device designed and developed with an activation button as input to the microcontroller that will trigger the four emergency modules - LED for high-intensity flashing of light, speaker for loud alarm, GPS to determine the location of the incident and GSM to send SMS to emergency contacts. This device combines a high-intensity flashing light with a loud alarm, deterring potential attackers and alerting nearby people in emergencies. When activated, the device emits a blinding flash that disorients attackers and provides an opportunity for escape. The accompanying alarm system grabs attention and signals an emergency in progress. Notably, the Flash 'n Alert also notifies emergency contacts, making it invaluable when the user is unable to call for help. With a simple activation button, this device is effortless to use. And with its two rechargeable battery feature, the Flash'n Alert is cost-effective and eco-friendly, ensuring it remains ready for use with its long-lasting battery life.
Microprocessor-Based Interactive Mathematics Learning Tool using Real-Time Computer-Vision

2022 IEEE 14th International Conference on Humanoid, Nanotechnology, Information Technology, Communication and Control, Environment, and Management (HNICEM), (2022), pp. 1-6

John Patrick B. Galvez, John Christian S. Guerrero, ... Moises F. Jardiniano Moises F. Jardiniano

Conference Paper | Published: January 1, 2022

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Abstract
When it comes to learning, there are beneficial effects of incorporating gestures in learning mathematics especially within the early ages of life. At first, we learn Math by counting and incorporating our fingers as a guide, as well as writing numbers along on a piece of paper. These gestures are known to be examples of hands-on learning experience for children. Aside from counting, they learn basic mathematical operations as well.Teaching children mathematics is not an easy task. The child’s attentiveness plays a huge factor in the learning process. The average attention span of the child from 2 to 10 years of age is 20 to 30 minutes only. Making the learning interactive can help in maximizing the learning experience of the child within the timespan. Thus, we aim to develop a compact device that is interactive with children when it comes to learning basic mathematical operations such as addition, subtraction, and multiplication.This device has software that uses computer-vision and image detection as a way of teaching children math in an interactive way. The child has two different options of answering, by using hand gestures or premade printed numbers. The child is asked five random basic mathematical questions within a time limit. It has three levels of difficulty which the child must pass in order to progress each level. Furthermore, the software also has audio feedback as a way of letting the child know the correct answer. With these features, children are engaged in an interactive learning opportunity in mathematics.
Microprocessor-Based Interactive Mathematics Learning Tool using Real-Time Computer-Vision

2022 IEEE 14th International Conference on Humanoid, Nanotechnology, Information Technology, Communication and Control, Environment, and Management (HNICEM), (2022), pp. 1-6

John Patrick B. Galvez, John Christian S. Guerrero, ... Moises F. Jardiniano Moises F. Jardiniano

Conference Paper | Published: January 1, 2022

View Article
Abstract
When it comes to learning, there are beneficial effects of incorporating gestures in learning mathematics especially within the early ages of life. At first, we learn Math by counting and incorporating our fingers as a guide, as well as writing numbers along on a piece of paper. These gestures are known to be examples of hands-on learning experience for children. Aside from counting, they learn basic mathematical operations as well.Teaching children mathematics is not an easy task. The child’s attentiveness plays a huge factor in the learning process. The average attention span of the child from 2 to 10 years of age is 20 to 30 minutes only. Making the learning interactive can help in maximizing the learning experience of the child within the timespan. Thus, we aim to develop a compact device that is interactive with children when it comes to learning basic mathematical operations such as addition, subtraction, and multiplication.This device has software that uses computer-vision and image detection as a way of teaching children math in an interactive way. The child has two different options of answering, by using hand gestures or premade printed numbers. The child is asked five random basic mathematical questions within a time limit. It has three levels of difficulty which the child must pass in order to progress each level. Furthermore, the software also has audio feedback as a way of letting the child know the correct answer. With these features, children are engaged in an interactive learning opportunity in mathematics.

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