FEU Institute of Technology

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May Florence D. San Pablo

3 Publications
Analyzing Machine Learning Algorithm Performance in Predicting Student Academic Performance in Data Structures and Algorithms Based on Lifestyles

2023 IEEE 15th International Conference on Humanoid, Nanotechnology, Information Technology, Communication and Control, Environment, and Management (HNICEM), (2023), pp. 1-4

Conference Paper | Published: January 1, 2023

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Abstract
This research study employed machine learning algorithm in This research study employed a machine learning algorithm in predicting student academic performance in the Data Structures and Algorithm (DSA) course which is based on student lifestyle to analyze the factors that affect the high or low performance result. A total number of 251 Bachelor of Science in Computer Science (BSCS) students participated in the study where 207 or 82% were male and 44 or 18% were female. A oneshot case study was conducted that led to data collection through the administration of an online survey on former enrollees of the said course. The dataset was extracted with 43 features and was analyzed using Python on Jupyter Notebook. Randomly selected 70% of these, 176 observations, are used to train the classifier models. The remaining 30%, 75 observations, were used as the test data. In order to classify academic performance students, eight machine learning algorithms were applied based on random forest (RF), decision tree (DT), support vector machines (SVM), K-nearest neighbors (KNN), logistic regression (LR), Gaussian Naive Bayes (GNB), stochastic gradient descent (SGD), and perceptron. Although SGD and Perceptron classifier models show comparably low classification performances, both random forest and decision tree classifiers provided the highest metric performance. The study indicated that the lifestyles of students contributed to whether the student performance became high or low in their grade performance.
Data Analysis and Constraint-Based Modeling of Novice C Programming Error Logs: An Input for Developing Intelligent Tutoring System

2022 IEEE 14th International Conference on Humanoid, Nanotechnology, Information Technology, Communication and Control, Environment, and Management (HNICEM), (2022), pp. 1-6

Conference Paper | Published: January 1, 2022

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Abstract
Computer programming is one of the fundamental skills in the field of computing [1]. In a computing class, students are expected to learn the skills rather than remembering materials only. This study aims to develop a constraint-based student model (CBM) by analyzing the computing students' C compilation error logs. The proposed modified CBM will be used as input to develop a user behavior of an ongoing study for an intelligent tutoring system. The prototype was developed to obtain compilation error logs from the selected students, it contains five (5) C programming questions that focus on assignment statements. The prototype of the study was pilot tested on two (2) online programming classes with a total of thirty-one (31) freshman college students composed of nine (9) BSCS and twenty-two (22) BSIT participants with a mean age of 18.68, where nineteen (19) or 61.3% are males and twelve (12) or 38.7% are females. The study uses convenience sampling to determine the total number of student participants. The dataset was extracted from the prototype and feature identification was performed on one thousand thirteen (1013) C programming logs which resulted to obtain eight (8) error types. The paper of Khodeir, Wanas, & Elazhary (2018) [2] and Karaci (2018) [3] on constraint-based modeling was reviewed to develop a proposed constraint-based model in the context of C programming focusing on assignment statements. By mapping a student error on the suggested constraint relevance (Cr) and constraint satisfaction, the database for constraints was finished (Cs).
Automatic Beatmap Generating Rhythm Game Using Music Information Retrieval with Machine Learning for Genre Detection

2020 IEEE 12th International Conference on Humanoid, Nanotechnology, Information Technology, Communication and Control, Environment, and Management (HNICEM), (2020), pp. 1-6

Elijah Alixtair L. Estolas, Agatha Faith V. Malimban, ... Toru L. Takahashi

Conference Paper | Published: December 3, 2020

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Abstract
The study is aimed to develop an Automatic Beatmap with Genre Detection, called “Efflorescence”, a mobile application which can generate a rhythm game for people who would like to improve their reflexive functions. This study also provides different music genres that will be detected during the generation process so that users are able to distinguish different types of music among the songs they have chosen and/or uploaded to play. The researchers also aim in determining known music genres and its alternatives, and to be able to generate non-fixed beat maps to give the users a little challenge than most rhythm games produced. For the researchers to create the application, the following algorithms were used: Music Information Retrieval, Onset Detection, Tempo Detection, and Machine Learning. To prove that the application is feasible, the researchers conducted a survey among 50 respondents, all composed of FEU Institute of Technology CS and IT. The respondents rated the application average of being able to produce the result they wanted towards the game. The system can be further improved by future researchers through updating the system by putting up more functions and data required for the genre detection. It is also recommended that future researchers would apply it on different other platforms that were not and to lessen the specifications of the hardware itself. Lastly, future researchers can add more interactive features to make the game more challenging yet fun at the same time.

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