Joseph Q. Calleja
AssociateCollege Professor for a total of 15 years and counting, specializing in Programming, Web, and Mobile
Manila, Metro Manila · FEU Institute of Technology
Personal Information
Short Biography
A graduate of BSIT and MSIT. College Professor for a total of 15 years and counting, specializing in Programming (C++, Java, Python), Web and Mobile applications development. Attended intensive trainings and passed multiple certifications exams.
🛠️ Skills
Mobile App Development
Expert (90%)
Java
Expert (90%)
C++
Expert (90%)
Web Development
Expert (85%)
🎓 Educational Qualification
Masteral · Jun 2010 - Mar 2012
Master in Information Technology
Cagayan State University - Sanchez Mira
Tertiary · Jun 2002 - Apr 2006
Bachelor of Science in Information Technology
Cagayan State University - Sanchez Mira
👔 Work Experience
Full-time • Nov 2018 - Present (7 years and 5 months)
Faculty at FEU Institute of Technology
College of Computer Studies and Multimedia Arts
Full-time • Nov 2017 - Sep 2018 (10 months)
Mentor at AMA University
Online University
Full-time • Jun 2008 - Jul 2014 (6 years and 1 month)
Faculty at Cagayan State University - Sanchez Mira Campus
College of Information Technology
📜 Licenses and Certifications
Information Technology Specialist – HTML5
Issued by Certiport on July 30, 2024
Information Technology Specialist – Java
Issued by Certiport on June 24, 2023
AZ-900: Microsoft Azure Fundamentals
Issued by Microsoft on May 02, 2022
Information Technology Specialist – JavaScript
Issued by Certiport on January 22, 2022
Information Technology Specialist – HTML and CSS
Issued by Certiport on August 07, 2021
👨🏻🏫 Seminars and Trainings
Speaker
Midterm Review Class in CCS0007 Computer Programming 2 (2T2425)
Awarded by iTamaraw Center for Academic Resources and Enrichment on February 04, 2025
View Credential
Attendee
National Cybersecurity Month: CyberTiwala, CyberHanda, CyberTatag
Awarded by FEU Tech Information Technology Department on November 07, 2024
View Credential
Attendee
Data Privacy Act Awareness Seminar
Awarded by FEU Tech Human Resources Office on August 07, 2024
View Credential
Attendee
Enhancing Physical and Mental Resilience in the Workplace
Awarded by FEU Tech Human Resources Office on August 05, 2024
View Credential
Attendee
Nanolearning: Bite-Sized Content as the Next Big Trend in Contemporary Education
Awarded by Educational Innovation and Technology Hub on December 12, 2023
View Credential👥 Organizations and Memberships
Mechatronics and Robotics Society of the Philippines (MRSP) - National Capital Region
Member · August 01, 2021 - June 30, 2024
Research Publications
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Conference Paper · 10.1109/ICAITE68636.2025.11442592
Microsoft Copilot as an AI Teaching and Learning Assistant: Advancing Accessible Coding Education for SDG 42025 2nd International Conference on Artificial Intelligence and Teacher Education (ICAITE), (2025), pp. 260-265
Artificial Intelligence (AI) is reshaping teacher education by providing intelligent tools that enhance pedagogy, student learning, and accessibility. This study explores how Microsoft Copilot, an AI-powered learning assistant, supports both teachers and students in integrating accessibility-focused coding into IT education. By assisting with debugging, code recommendations, and inclusive design principles, Copilot strengthens teachers' digital competence and helps students gain confidence in developing equitable digital solutions. A quantitative survey of Filipino IT instructors and students assessed awareness, adoption, and confidence in using Copilot for accessibility-oriented coding. Statistical analyses, including correlation and confidence interval testing, validated the results. Findings suggest that Copilot not only improves coding efficiency but also supports teachers in embedding accessibility concepts into their instruction—contributing to inclusive and innovative teaching models.
Conference Paper · 10.1109/HNICEM57413.2022.10109445
Corona Larona: A 2.5D Mobile Game Advocating COVID-19 Safety Protocols and Mitigation Strategies2022 IEEE 14th International Conference on Humanoid, Nanotechnology, Information Technology, Communication and Control, Environment, and Management (HNICEM), (2022), pp. 1-5
Governments and health agencies around the world have been at the forefront of managing the COVID-19 pandemic. To control the spread of the outbreak, mandatory safety protocols have been put into effect. Despite the continuous development and strict enforcement of these preventive guidelines, non-compliance with these mandatory safety protocols has been reported. Getting the message to the public is one of the key challenges in convincing people to follow mitigation policies. In this study, we employed the media of video games to advocate for COVID-19 safety protocols. We developed a video game called "Corona Larona" that features microgames with action gameplay playable on a mobile platform. Our video game concentrated on several preventive measures such as physical distancing, hand washing, wearing face masks as well as basic knowledge about the virus using in-game multiple choice questions. To our knowledge, this is the first video game dedicated to the COVID-19 outbreak and the mandatory safety protocols. In a time when many people play video games to survive their current situation, the Corona Larona game is a strategic example of using and maximizing this form of media for a more noble purpose.

Conference Paper · 10.1109/iCORE58172.2022.00045
OCLEAN: An Endless 2D Mobile Game Focused on the Awareness of Cleaning Marine Plastic Waste2022 2nd International Conference in Information and Computing Research (iCORE), (2022), pp. 139-143
Oclean's goal is to raise awareness about the harmful effects of plastic waste in the ocean. The game was created for use on a mobile device. It's a 2D game with a single player endless mode. A scoring system and a timer were also included in the game. In addition, the game has a gallery where players could see what is happening in real life. This initiative believes that little acts can generate significant effects in the fight against plastic pollution in our oceans. In addition, interactive information about the issues of marine plastic trash was also provided. The game's set of objectives were completed, and an unending casual game about ocean cleaning and marine plastic garbage was created effectively.

Conference Paper · 10.1109/iCORE58172.2022.00023
Fish-be-with-you: An Augmented Reality Mobile Application About Endangered Marine Species2022 2nd International Conference in Information and Computing Research (iCORE), (2022), pp. 20-24
This project aims to develop an augmented reality mobile application about endangered marine species. The program has made use of augmented reality technology to scan target photos on the card and show three-dimensional reconstructions of six endangered marine species. When a target image is detected, the program will show the 3D model of the sea species to the user. The application was built using Vuforia and Unity, the 3D models were modeled with Substance Painter and ZBrush, and the card layout was designed with Adobe Illustrator. The created system is one of the country's first augmented reality (AR) apps regarding endangered marine species, with the purpose of spreading information and increasing awareness about the situation of endangered marine species via AR. To demonstrate that the program is productive and user-friendly, the researchers surveyed ten IT experts. The survey findings demonstrate that the approach is effective and useable for sharing information and increasing awareness about the state of endangered marine species. Future researchers may enhance the system by incorporating some of the features and refining the mobile application so that people can still use it without the visual book.

Conference Paper · 10.1145/3512576.3512580
BYERUS: A 2D Mobile Application Game Raising Awareness, Attitude, & Practices Related to Coronavirus Pandemic2021 The 9th International Conference on Information Technology: IoT and Smart City, (2021), pp. 19-23
In 2021 COVID is still prevalent, thus remembering and practicing proper hygiene is a must for everybody. Practicing good hygiene is one of the ways we can protect ourselves and others from contracting the virus. The information and reminder of practicing good hygiene can be disseminated in many ways such as via flyers, social media post, news announcement and more. Today knowing that games are becoming mainstream it can be said that with the use of games, we can also spread awareness. Thus, this paper presents the development of the game ByeRus – is a 2D Android exclusive game where it reminds or promotes the practice of proper hygiene. This paper describes the game design, related literature, result and discussion, conclusion and recommendation. The game has been well received by the surveyors and it has achieved its purpose by spreading awareness and reminding people to practice proper hygiene. With this, games can give a positive impact back to society, though more research is required.