FEU Institute of Technology

Educational Innovation and Technology Hub

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Joseph Q. Calleja

Associate

FEU Institute of Technology

1 Follower

Seminars and Trainings

Speaker

Midterm Review Class in CCS0007 Computer Programming 2 (2T2425)

Awarded by iTamaraw Center for Academic Resources and Enrichment (iCARE) on February 04, 2025

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National Cybersecurity Month: CyberTiwala, CyberHanda, CyberTatag

Awarded by FEU Tech Information Technology Department on November 07, 2024

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Data Privacy Act Awareness Seminar

Awarded by FEU Tech Human Resources Office on August 07, 2024

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Enhancing Physical and Mental Resilience in the Workplace

Awarded by FEU Tech Human Resources Office on August 05, 2024

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Attendee

Nanolearning: Bite-Sized Content as the Next Big Trend in Contemporary Education

Awarded by Educational Innovation and Technology Hub on December 12, 2023

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Research Publications

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Conference Paper · 10.1109/HNICEM57413.2022.10109445

Corona Larona: A 2.5D Mobile Game Advocating COVID-19 Safety Protocols and Mitigation Strategies

2022 IEEE 14th International Conference on Humanoid, Nanotechnology, Information Technology, Communication and Control, Environment, and Management (HNICEM), (2022), pp. 1-5

Lorenzo Philip T. Cortes, Samuel Kenn T. Tandayu, ... Manuel B. Garcia Manuel B. Garcia
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Governments and health agencies around the world have been at the forefront of managing the COVID-19 pandemic. To control the spread of the outbreak, mandatory safety protocols have been put into effect. Despite the continuous development and strict enforcement of these preventive guidelines, non-compliance with these mandatory safety protocols has been reported. Getting the message to the public is one of the key challenges in convincing people to follow mitigation policies. In this study, we employed the media of video games to advocate for COVID-19 safety protocols. We developed a video game called "Corona Larona" that features microgames with action gameplay playable on a mobile platform. Our video game concentrated on several preventive measures such as physical distancing, hand washing, wearing face masks as well as basic knowledge about the virus using in-game multiple choice questions. To our knowledge, this is the first video game dedicated to the COVID-19 outbreak and the mandatory safety protocols. In a time when many people play video games to survive their current situation, the Corona Larona game is a strategic example of using and maximizing this form of media for a more noble purpose.

Conference Paper · 10.1109/iCORE58172.2022.00045

OCLEAN: An Endless 2D Mobile Game Focused on the Awareness of Cleaning Marine Plastic Waste

2022 2nd International Conference in Information and Computing Research (iCORE), (2022), pp. 139-143

Jake Dave M. Esteban, Michaela D. Gipala, ... Renato R. Maaliw
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Oclean's goal is to raise awareness about the harmful effects of plastic waste in the ocean. The game was created for use on a mobile device. It's a 2D game with a single player endless mode. A scoring system and a timer were also included in the game. In addition, the game has a gallery where players could see what is happening in real life. This initiative believes that little acts can generate significant effects in the fight against plastic pollution in our oceans. In addition, interactive information about the issues of marine plastic trash was also provided. The game's set of objectives were completed, and an unending casual game about ocean cleaning and marine plastic garbage was created effectively.

Conference Paper · 10.1109/iCORE58172.2022.00023

Fish-be-with-you: An Augmented Reality Mobile Application About Endangered Marine Species

2022 2nd International Conference in Information and Computing Research (iCORE), (2022), pp. 20-24

Marie Jocelle Y. Mina, Marr Darwin T. Antonio, ... John Heland Jasper  C. Ortega John Heland Jasper C. Ortega
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This project aims to develop an augmented reality mobile application about endangered marine species. The program has made use of augmented reality technology to scan target photos on the card and show three-dimensional reconstructions of six endangered marine species. When a target image is detected, the program will show the 3D model of the sea species to the user. The application was built using Vuforia and Unity, the 3D models were modeled with Substance Painter and ZBrush, and the card layout was designed with Adobe Illustrator. The created system is one of the country's first augmented reality (AR) apps regarding endangered marine species, with the purpose of spreading information and increasing awareness about the situation of endangered marine species via AR. To demonstrate that the program is productive and user-friendly, the researchers surveyed ten IT experts. The survey findings demonstrate that the approach is effective and useable for sharing information and increasing awareness about the state of endangered marine species. Future researchers may enhance the system by incorporating some of the features and refining the mobile application so that people can still use it without the visual book.

Conference Paper · 10.1145/3512576.3512580

BYERUS: A 2D Mobile Application Game Raising Awareness, Attitude, & Practices Related to Coronavirus Pandemic

2021 The 9th International Conference on Information Technology: IoT and Smart City, (2021), pp. 19-23

Dylan Joshua M. Bias, Dea Eunice U. Chua, ... Joseph Q. Calleja Joseph Q. Calleja
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In 2021 COVID is still prevalent, thus remembering and practicing proper hygiene is a must for everybody. Practicing good hygiene is one of the ways we can protect ourselves and others from contracting the virus. The information and reminder of practicing good hygiene can be disseminated in many ways such as via flyers, social media post, news announcement and more. Today knowing that games are becoming mainstream it can be said that with the use of games, we can also spread awareness. Thus, this paper presents the development of the game ByeRus – is a 2D Android exclusive game where it reminds or promotes the practice of proper hygiene. This paper describes the game design, related literature, result and discussion, conclusion and recommendation. The game has been well received by the surveyors and it has achieved its purpose by spreading awareness and reminding people to practice proper hygiene. With this, games can give a positive impact back to society, though more research is required.

Conference Paper · 10.1145/3369555.3369570

Embedding Naïve Bayes Algorithm Data Model in Predicting Student Graduation

Proceedings of the 3rd International Conference on Telecommunications and Communication Engineering, (2019), pp. 51-56

Ace C. Lagman Ace C. Lagman , Joseph Q. Calleja Joseph Q. Calleja , ... Regina C. Santos
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In the Philippines, according to Philippine Authority of Statistics, there is an imbalance between the student enrollment and student graduation. Almost half of the first-time freshmen full time students who began seeking a bachelor's degree do not graduate on time. The study aims to utilize how Naïve Bayes algorithm - a data classification algorithm that is based on probabilistic analysis - can be used in educational data mining specifically in student graduation. The study is focused on the application of the Naïve Bayes algorithm in predicting student graduation by generating a model that could early predict and identify students who are prone of not having graduation on time, so proper remediation and retention policies can be formulated and implemented by institutions.

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