FEU Institute of Technology

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Roman M. De Angel

Associate

IT Professor

Manila, Metro Manila · FEU Institute of Technology

5 Followers

Personal Information

Short Biography

- IT Program Director, FEU Institute of Technology

🛠️ Skills

Java

Master (100%)

Python

Master (100%)

👨🏻‍🏫 Seminars and Trainings

Attendee

Training on Support for Learners with Special Needs

Awarded by FEU Tech Quality Assurance Office on January 28, 2026

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Attendee

ISO 21001:2018 EOMS Seminar | Internal Auditor's Training

Awarded by FEU Tech Quality Assurance Office on November 20, 2025

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Attendee

Research Journey: Motivation to Publication

Awarded by Educational Innovation and Technology Hub on November 07, 2025

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Attendee

Innovation Ownership: AI-Generated Works, Capstone Projects, and the Future of Knowledge Commercialization in Education

Awarded by Educational Innovation and Technology Hub on April 08, 2025

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Attendee

ISO 9001:2015 Retooling

Awarded by FEU Tech Quality Assurance Office on October 03, 2024

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👥 Organizations and Memberships

Philippine Society of Information Technology Educators - National Capital Region

Member · January 01, 2025 - Present

Research Publications

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Conference Paper · 10.1145/3802463.3802489

Design and Evaluation of an AI-Personalized Gamified Website for Cybersecurity Education in Business Management Programs

Proceedings of the 2026 9th International Conference on Computers in Management and Business, (2026), pp. 167-172

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As cybersecurity threats increasingly impact business operations, equipping future managers with foundational digital security skills is essential. This study presents the design and evaluation of an AI-personalized gamified website aimed at enhancing cybersecurity awareness among business management students. The platform integrates intelligent agents to adapt content difficulty, provide real-time feedback, and personalize learning paths based on user behavior. Gamification elements, including scenario-based challenges, progress badges, and interactive simulations, are embedded to improve engagement and retention. A pilot implementation across two higher education institutions measured learning outcomes, engagement metrics, and usability. Results indicate significant improvements in students’ cybersecurity knowledge, decision-making accuracy, and motivation compared to traditional instruction. The study contributes a scalable framework for integrating AI and gamification into business education, aligning with the evolving demands of digital business environments.

Conference Paper · 10.1109/ICIET69664.2026.11561637

Enhancing Blended Learning through AI-Generated Visuals: A Framework for Hybrid Classroom Integration

2026 14th International Conference on Information and Education Technology (ICIET), (2026), pp. 32-36

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Generative artificial intelligence (AI) presents new opportunities for enhancing blended and hybrid learning through adaptive and visually rich instructional materials. This study proposes a concise pedagogical framework for integrating AIgenerated visuals, produced using text-to-image tools such as Adobe Firefly and NanoBanana, into hybrid classroom instruction. By enabling rapid creation of customized visual content aligned with lesson objectives, these tools support diverse learning styles and conceptual understanding. A mixed-methods approach was employed, combining pre-test and post-test assessments, learning management system (LMS) engagement analytics, and qualitative feedback from students and faculty. Results indicate measurable improvements in student comprehension, time-on-task, and interaction rates when AI-generated visuals were incorporated into blended learning modules. Ethical considerations, including content accuracy, bias, and faculty readiness, were also examined. The study contributes a practical and scalable model for the responsible integration of AI-generated visuals into technologyenhanced learning environments.

Conference Paper · 10.1109/ICIET69664.2026.11561620

Integrating Google Gemini Veo 3 for AI-Generated Educational Videos in Blended Learning Environments

2026 14th International Conference on Information and Education Technology (ICIET), (2026), pp. 47-51

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This study examines the use of Google Gemini Veo 3 for generating instructional videos in blended learning environments supported by a Learning Management System (LMS). A quasi-experimental mixed-methods approach was employed to evaluate the effects of AI-generated videos on students’ learning performance and engagement. Results show a statistically significant improvement in post-test scores with moderate effect size, as well as increased behavioral, cognitive, and emotional engagement. Qualitative findings indicate that students value the videos for their clarity, visual support, short length, accessibility features, and alignment with assessments, while also highlighting the importance of transparency in AI use. The findings suggest that AI-generated videos can enhance blended learning when integrated with sound instructional design and ethical practices.

Conference Paper · 10.1109/WAIE67422.2025.11381108

AI-Driven Gamification for Cybersecurity Literacy in Higher Education

2025 International Workshop on Artificial Intelligence and Education (WAIE), (2026), pp. 95-100

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Cybersecurity literacy is increasingly vital in higher education, yet traditional teaching methods often fail to sustain student engagement. This paper introduces Aegis Academy, an AI-driven gamified learning platform that uniquely integrates adaptive feedback mechanisms with game-based elements to enhance cybersecurity awareness and skills. Unlike existing systems, Aegis Academy combines real-time personalization, rolebased analytics, and modular gamification tailored for academic settings. A pilot study involving 100 students and 20 instructors demonstrated significant improvements in phishing awareness (+22 %), overall scores (+18 %), and module completion rates (87% vs. 64%). Students rated the platform highly for engagement and learning impact, while instructors reported strong pedagogical alignment and usability. The platform supports Sustainable Development Goal 4 (SDG 4) by promoting inclusive, equitable, and engaging digital education. These findings suggest that Aegis Academy offers a scalable and effective model for cybersecurity instruction in higher education.

Conference Paper · 10.1109/WAIE67422.2025.11381202

Leveraging Microsoft Copilot to Generate Instructional Content for Social Engineering Awareness in Digital Learning Environments

2025 International Workshop on Artificial Intelligence and Education (WAIE), (2026), pp. 321-326

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As social engineering threats continue to evolve, equipping learners with the skills to recognize and respond to digital manipulation has become a critical component of digital citizenship education. This paper explores the use of Microsoft Copilot—an AI-powered assistant—as a tool for generating instructional content that enhances awareness of social engineering tactics within digital learning environments. By integrating Copilot into the instructional design process, educators can rapidly produce scenario-based learning modules, phishing simulations, ethical discussion prompts, and adaptive assessments tailored to diverse learner profiles. The study presents a framework for human-AI collaboration in content creation, emphasizing pedagogical alignment, personalization, and scalability. Through case examples and prototype lesson plans, the paper demonstrates how Copilot can support educators in developing engaging, context-aware materials that foster critical thinking and digital resilience. This approach not only streamlines curriculum development but also positions generative AI as a strategic partner in advancing cybersecurity education across formal and informal learning contexts).

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