FEU Institute of Technology

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Dannica P. Kumambow

Student

Dannica Kumambow

Manila, Metro Manila · FEU Institute of Technology

Personal Information

Short Biography

Dannica Kumambow is a Multimedia art student at FEU Institute of Technology here she offers her technical proficiency and creative abilities in a variety of multimedia platforms, including graphic design, illustration, motion graphics, and 3D production. She contributes to a local clothing brand, enhancing its visual identity and developing designs to drive engagement. Additionally, her experience with film production has equipped her with a strong understanding of storytelling and visual cohesion. With that, Dannica is enthusiastic to bring a collaborative spirit, out-of-the-box thinking, and a commitment to excellence in every project.

🛠️ Skills

Adobe After Effects

Competent (70%)

3D Production

Advanced (78%)

Adobe Illustrator

Advanced (80%)

Adobe Photoshop

Advanced (80%)

Photo Manipulation

Advanced (79%)

🎓 Educational Qualification

Tertiary · Aug 2021 - Present

Bachelors of Multimedia Arts

FEU Institute of Technology

Secondary · Jun 2015 - Aug 2021

University of the East - Caloocan

👔 Work Experience

FEU Institute of Technology logo

Internship • Mar 2025 - Present (1 year and 1 month)

Social Media Intern at FEU Institute of Technology

Far Eastern University - Admissions and External Relations Office

Hyperxmedia Multimedia Services logo

Freelance • Dec 2024 - Present (1 year and 4 months)

Production Assistant at Hyperxmedia Multimedia Services

DOLE logo

Part-time • Jan 2023 - Present (3 years and 3 months)

Local Government Unit Representative at DOLE

SPES

Madness Clothing Ph logo

Freelance • Jan 2019 - Present (7 years and 3 months)

Illustrator at Madness Clothing Ph

🏆 Honors and Awards

Champion

Crushmate the Movie - FEU Tech's First Mainstream Film (Best Picture, Best Story, Best Trailer)

Issued by Cinegoma: RK Rubber Film Festival (2023) on September 28, 2024

Graduated With Honors

Issued by University of the East on August 05, 2021

With Honors

Issued by University of the East on July 22, 2020

With Honors

Issued by University of the East on May 27, 2019

📜 Licenses and Certifications

Adobe Certified Professional

Issued by Adobe on December 02, 2024

View Credential

Autodesk Maya Certified User

Issued by Autodesk on April 04, 2024

👨🏻‍🏫 Seminars and Trainings

Participant

MMA MULTIMEDIA SEMINARS BATCH 7: SPECTACLE

Awarded by FEU Institute of Technology on May 26, 2025

View Credential

Participant

Emanate: A Multimedia Arts Seminar

Awarded by FEU Tech Multimedia Arts Department on November 10, 2024

View Credential

Participant

Storytelling in Visual Arts of an Icon: A Dialogue with Armand Serrano

Awarded by FEU Tech Industry-Academe Linkage, Alumni, and Placement on September 18, 2024

View Credential

👥 Organizations and Memberships

FEU Tech Pioneers of Relentless and Innovative Storytellers in Multimedia Arts

Team Member · August 18, 2022 - August 18, 2023

FEU Tech Association of Student Technopreneurs and Innovators

Team Member · September 17, 2021 - September 17, 2022

Research Publications

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Conference Paper · 10.1007/978-981-96-8399-4_11

GUBATA!: 360 Interactive Video About the Lives of Critically Endangered Species in the Philippines

Lecture Notes in Networks and Systems, (2026), pp. 115-123

View Paper

The Philippines, known for its extraordinary biodiversity, holds a unique and ecologically vital position in the world of conservation. Despite the exceptional richness of its biodiversity, the gravity of the threats it faces has been notable for the lack of attention given to endangered animals in the Philippines. With that, this study aims to create an innovative learning material to inform children through a 360 interactive video about the lives of critically endangered species in the Philippines. To validate the study, mixed method technique was used to collect data and information. The researchers interviewed subject matter experts, technical experts, and 8 to 10- year-old target audiences. It revealed that innovative learning material like a 360 interactive video is an effective way to engage and help inform children in the Philippines about critically endangered species. This research offers valuable insights into the effectiveness of 360 interactive video promoting the advocacy supporting the SDG’s Quality Education, Life on Land, and Life on Water for the children of Manila City, contributing to broader societal goals of understanding.

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