FEU Institute of Technology

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Emmanuel R. Lucas

Student

BSITAGD student at FEU Institute of Technology

Pasay, Metro Manila · FEU Institute of Technology

4 Followers

Personal Information

Short Biography

Emmanuel R. Lucas is a dedicated student at Far Eastern University Institute of Technology, where they are pursuing a degree in Bachelor of Science in Information Technology with Specialization in Animation and Game Development. With a strong passion in software development, 3D art, and animation, he developed a strong foundation in different programming language including C++, Java, Python and C#. He is also proficient in 3D software such as Autodesk Maya, Blender, Unity and Adobe Substance Painter 3D. Known for a problem-solving mindset and strong adaptability, he is excited to contribute to a dynamic team while gaining valuable experience to further improve his knowledge, experience, and skills in the field of software and 3D development.

🛠️ Skills

Web Development

Competent (61%)

Blender

Expert (86%)

Autodesk Maya

Advanced (80%)

3D Animation

Competent (70%)

3D Modelling & Animation (Autodesk Maya)

Master (91%)

🎓 Educational Qualification

Tertiary · Aug 2021 - Present

Bachelor of Science in Information Technology

Animation and Game Development · FEU Institute of Technology

Tertiary · Jun 2019 - Mar 2020

Bachelor of Science in Office Administration

Polytechnic University of the Philippines

Secondary · Jun 2017 - Apr 2019

STI College Fairview

Secondary · Jun 2013 - Mar 2017

Paombong High School Inc.

🏆 Honors and Awards

With Honors

Issued by STI College Fairview on March 13, 2019

📜 Licenses and Certifications

Autodesk Maya Certified User

Issued by Autodesk on November 08, 2024

View Credential

CCNA: Switching, Routing, and Wireless Essentials

Issued by Cisco Networking Academy on September 08, 2023

View Credential

IT Specialist - Networking

Issued by Certiport on July 11, 2023

View Credential

CCNA: Introduction to Networks

Issued by Cisco Networking Academy on April 19, 2022

View Credential

👨🏻‍🏫 Seminars and Trainings

Attendee

Research Materialized: Transforming Insights into Tangible Solutions (Usability Testing, Software Manual, and Research Publication)

Awarded by FEU Tech Information Technology Department on September 28, 2024

View Credential

Attendee

Research Materialized: Transforming Insights into Tangible Solutions (Collaborative Research and Code Documentation)

Awarded by FEU Tech Information Technology Department on September 28, 2024

View Credential

Research Publications

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Conference Paper · 10.1109/hnicem64917.2024.11258800

Overdrive: A 3D First Person Investigation Game About Raising Awareness Towards Social Class Inequality in the Philippines

2024 IEEE 16th International Conference on Humanoid, Nanotechnology, Information Technology, Communication and Control, Environment, and Management (HNICEM), (2025), pp. 1-5

View Paper

Social class inequality is the stratification of classes based on wealth, income, influence, and access to resources. Individuals who are categorized as low class face unequal access to basic needs, inaccessible health services, deterioration of mental health, entry into the poverty cycle, and crime. As suggested by the relative references, the factors of social class in the Philippines are underemployment, unemployment, and income inequality. In alignment with the Sustainable Development Goal (SDG) 10 entitled Reduced Inequalities, the proponents' objective is to raise awareness towards social class inequalities in the Philippines by creating a 3D first-person action investigation game entitled Overdrive to showcase a premise based on the experiences of the lower class and its possible solutions. The development used the SCRUM development cycle methodology. The game is accompanied by a Content Management System-based website to promote the game materials. To gather the data, the proponents conducted beta testing among IT students of the FEU Institute of Technology, and a few external technical and non-technical individuals. The testing was followed by a Likert scale questionnaire which gathered the satisfaction level of the game and assets, integration of the study within the story, and the website. A weighted average mean was utilized to evaluate the data. The overall data resulted in a mean of 4.35 which interprets a ‘Satisfied’ rating towards the created game and conducted project.

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